The Caste System: The Way the eUS Will Win V2
![USA](http://www.erepublik.net/images/flags_png/S/USA.png)
Zeutheir
If you haven't read The Republic by Plato, pick up a copy.
The Noble Lie
In my time testing out the Beta of V2, I've come to the conclusion that, for the eUS to succeed, we need to perpetuate the same sort of "Noble Lie" that Plato talked about in his masterpiece polemic. In short, if you haven't read it, he theorized that men should be told, as they get older, that all people are born from one of three elements: gold, silver or bronze (or iron). This lie would lead to specialized training of that child into the caste in which he was needed. Those born from bronze (most) would be the laborers, farmers or craftsmen. Silver would be soldiers and guardians of the republic, and gold would be the rulers, governors and philosopher kings.
Warless Warriors
We will need to set up the same system in V2. I realize right now that I will never do any good using the war module in the new version of this game, and that is a reality that many will find hard to grasp. If a player isn't devoted to spending large amounts of gold, being online for coordinated attacks times, and willing to be involved with a highly-organized military or militia organization, they should not waste hours, gold and wellness training or fighting.
I realize that my place in the game is in media and politics and that I will never do any good on the battlefield. As such, I'll be splitting my days into 8/8/8 hours chunks of studying, working and resting. I'll likely do this to help produce tanks for my militia (go EZC!).
Will this make some new players mad that they can't come in and hit the battlefield? Yeah. But think about how much more frustrated they would be to hit the battlefield unprepared just to get consistently pummeled by the gold-spending tanks (rea😛
!! bots) of Phoenix. Should new players instead be directed to live within their means and do what is best to help the nation? Yes. They must be directed to go this route if they aren't taking a military path and stick to a study/work/rest schedule.
Military Types
Maybe some players come in, or maybe after some time spent in the game, and they show some promise. They are willing to spend the real $$$ for gold and put in hours willing to train for the eUS military. This is where the Training Corps is going to be key. If a player knows that he wants to take a military route and shows promise in the TC, only then should that new player be allowed to take a military path. We have to emphasize to new players that this is not a war game. It is a strategy game. And for the eUS to succeed, we all have to do our parts. The path to the military should be a tough one, and it should not be for everyone. Most players should not fight and should stick to a support role, being more involved in the social aspects of the game outside of the in-game modules if, like me, they desire more activity.
A Tough Pill to Swallow
Nations that effectively implement a caste strategy like this will succeed. It lends itself better to nations like our enemies that have mindless hordes of bots to support its military and a sizeable handful of roid-filled (rea😛
gold-filled) tanks. We have to tell new players that this is not a war game. War happens, but like real life, fighting it is not everyone's job.
V2 will be a different place, and while I don't like that this is the kind of strategy necessary, I'm afraid it will have to be.
My best,
Z
Comments
Good viewpoint.
Voted/REsubscribed
Very interesting and fairly applicable. Definitely subscribed to keep up with any future evidence for the subject.
Voted/Sub These truths will become self evident
sounds depressing, but probably true
I believe it would work if the population could be coordinated and selfishness removed from the equation.
voted & sub
True dat man.
voted subbed already.
It is so true its not even funny. Ive thought about it and I agree completely.
If only a fraction of our population is engaging in military activity the economy won't work. Citizens will work tons of hours and then have nothing to spend their pay on. In theory they could try the business route, but the more who choose this path the less profitable it becomes.
We have to find some way of including all of the players who want to fight in the war module. I remember it was bad enough waiting until level 5 to fight when I was a new player.
It may be that we end up with a lot of newbie players getting torn up by pros, but that will happen on both sides. The smart newbies will learn how to hide under the protective wings of our professional soldiers while taking potshots at enemy newbies.
This idea has merit!
This is completely true. Battles are simply too *expensive* to regularly fight in. I'll probably be trying to work 12 hours a day to earn a good salary so I can buy high Q food and a house, since I am not wasting what little gold I have on boosters. Rest of the time will be devoted to studying (so I can climb up in my field faster). Finally what's left will be for training/leisure.
v/s!
A great idea, if it could be organized and the people accepted their roles.
Even in a caste system the lower classes are fodder for the cannon. We must all hit the battlefield for the numbers, with our producer and manager skills and our architect and builder skills.
We must, as we do here in V1, train every day, even if just at the Basic level. Leadership will have to develop a battlefield strategy for us; We'll have to learn how to attack in mobs.
In the Beta we've gotten some substantial free Wellness (up to 70😵 overnight for having participated in the previous day's fighting. Hopefully everyone will be able to afford one fight a day, and if well directed it'll contribute to overall victory.
Don't think so: http://www.erepublik.com/en/article/tbh-i-m-just-not-seeing-it--1445478/1/20">http://www.erepublik.com/en/article/tbh-[..]1/20
From how the new war mod appears to work, this wouldn't be logical.
Nice introduction of Plato, but to be thorough, it just takes one idea from "The Republic."
How many people here actually READ "The Republic" in any length or exposure? (Liberal arts education r0xx0rz...)
The idea of caste or echelon or specialization is a very old military idea, as old as there was civilization, which was simultaneous with civilized warfare. Wealthy people could afford better weapons, while farmer and laborer cons would make do with tools or spears. When chariots arrived on the scene, the wealthy rode their chariots, and the poor still made do with spears. There was no disciplined use of separate, dedicated specialist units (i.e. chariot wings/archer units) until around Alexander the Great, who used dedicated independent phalanx/cavalry units. It sucked to be a grunt and great to be a rich noble on horseback. Over a thousand years later, it sucked to be a serf con and great to be an armored knight. A hundred years ago, it sucked to be a doughboy in a trench and great to drive a tank or aeroplane. Now, it sucks to be combat infantry shot at and great to be a sniper/special forces and even better, tank/helicopter/jet pilot.
It doesn't have to come from Plato's Republic. It's just a common truth to most military doctrine in history. (Notable exception - army of Gustav Adolph of Sweden where all the soldiers were cross-trained to take up each other's infantry/artillery/cavalry roles when necessary. Otherwise - sucks to be on the bottom of the military food chain.)
dang i will have to be a farmer
Ooh, I found out you can't type the word s.cr(i)pt here. 😃 I didn't mean conVICTS, I meant con|s.c(r)ip*ts. Without the safety punctuations. 😃
>dang i will have to be a farmer
Hahaha! XD
Not necessarily true.
We're going to need EVERYONE to be military-focused, or we're going to get overrun.
Excellent insight...from both writer and readers.
As one who has worked up from the bottom; trained for over a year; spent for weapons and Lana...only to reach the top 100 strength list, mere DAYS before V2, I can attest that the best path is to choose what one is MOST suited to, and inclined towards. Me? If I'd taken a little more time to get to know people around me, I might be in a position, now, to apply myself more effectively. But NO. Not me. I pursued gold and a military career...ending up with little of either.
Many may think me 'wealthy', but it's not true. I spent for gold, earlier, to give myself a 'boost', but couldn't RL afford to keep THAT up(lol). It would've helped more if it'd been applied to the proper pursuit. But no. So here I am. High military strength with no desire to pursue the career.
My most fervent hope is that others might LEARN from my example, and that V2 will allow for more diversity, specialization and individual ability. I probably honor the past more than anyone else but the past is the past...a lesson in history. History has ALWAYS been my favorite subject. But there's a time for reflection and a time to adapt to the REALITIES of V2.
This is a good point of veiw. I trained and faught in many battles, but I didn't go after being all military, or even a little, so I'm stuck in the bronze XD
Being organized truly is key to success. And I do believe that there are people who are not militarily fit (have the money) to make an effective war machine. But we also need numbers to fight with, quality may have to take a back seat to quantity in certain battles with large countries with a lot of people to spare. If anyone is like me many people who don't usually fight in wars will always keep some decent weapons on them in case the need arises to join in if things get hairy. I've used that strategy in V1 and have found it effective. I just make sure to keep an eye on the battles and if they need man power I provide it with decent weapons.
A 'caste' system may not fit well with everyone but a system organizing people by their talents is backed by me...now we only need to figure out a way where everyone can observe that system and cooperate making a more realistic society where there are workers and there soldiers.
Great Idea! Don't really like the sound of a "caste system" (with the RL problems in India) but, aside from the wording that is exactly what needs to be done.
P.S. I was actually planning on reading The Republic this summer. 😉
I agree with most of what you said, the only problem being that even Tanks can be over-run easily by sheer numbers... Granted that newbs would be killed by a single tank if they attacked individually, but with coordination, they would easily defeat any tank if attacking all at once. Yes some would be defeated, but when it comes down to defending or capturing one significant objective, i.e. a hospital, then it is a worthy cost when wieghed with the benefit for the battle.
2clickers and new players will fight anyways.
Will they get owned? Possibly (depends who's online, where they join the battle, etc), but if they enjoy it they'll keep doing it.
Will they do what the gov says? Only if its fun.
Regrettably, the Caste System is inherent in the UI design of V2, while the mass consumption required by the economic model mandates universal conion and regular warfare. I predict another crisis of over-production almost immediately after V2 launches.
Well thought, Z, a very unique approach.
Valid point, but presented in a manner which makes it least acceptable. V2 will heighten the division of labor which is fundamental to any economy (you can even find references to it in Plato's Republic). But as far as the organization of the "Guardians" - your mileage may and will vary. We'll have to see from experience how well the admins managed to bring combined arms into the tactical military module, so that you just don't have tanks and helicopters dominating the battlefield. Yes, there is a need for greater organization - and "professional" militaries will have an advantage, perhaps over citizen armies. There are a lot of variables here, so depending on one's strategy, piling all one's resources into the highest quality, highest tech weapons may not succeed against really determined peasant militias. So - we don't have the IED and suicide bomber game mechanics just yet, but any change that makes war an extension of politics and not just an end in itself will be a good thing.
I'm just waiting for that big penguin bowling meteor to crash down on top of my damn head.
ps The Republic was a great read in my philosophy/religions class. by far best class I completed.
v + s from my org 😉
I think there will be some point to Deltas training and fighting, if for nothing else than to have a little more fun, but, yes, I think the trained and organized and funded military forces will be the only ones to have a real impact on the outcome of battles.
voted and resubed good artical good viewpoint.
Good point. I'd modify it however that we need every citizen to have a base military experience to act as a militia.
Hey, if Pearlswine lost to a newb with a 99.999999999% chance of winning, we can all beat Alucard Bloodlust.
I can be a Guardian of the Republic? :3
I like where this is going.
interesting idea , makes sense though
Nice Article.
I was born of gold.