New military formula
Plokite
In day 1081, we finally have out strength back, together with some sort of new military formula. Although the old formula remains a mystery with different types of military skills, the new one is relatively easier to guess. After hours of data collecting and analyzing, now we have the following new military formula:
D = ((R/50 + 0.4) * (S + 100)/5 + 10) * Q
D: the soldier's damage
R: the soldier's rank factor. You can also look up your rank level here
S: the soldier's strength
Q: Quality of the soldier's weapon factor. Q = 1 + Quality/5. If the soldier has no weapon, Q = 1. If the soldier is using a Q5 weapon, Q = 2.
(For non-standard weapons, Q = 1 + FirePower/100. )
You can see your Rank level here:
Take me for example. My rank level is 27, and my strength is 108. So when I'm not using a weapon, my damage should be ((27/50 + 0.4) * (108 + 100)/5 + 10) * 1 = 48
There might be minor skews here as the formula above is only a guess. But we can also see it basically fits our actual damages.
Thanks for reading!
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Comments
vote
Voted..
Would have been nice with some perspective though..
Like, how much does it matter if you refill your health in between each hit?
And if you can choose between 50 health and a Q1 gun, or 100 health and no gun - what would be best?
@Stente
As much as I know, the health in this v3(or whatever it is) is not imported. You do the same damagea/influence with 100 health and with 21 health 😛
v
\o/
Yea, I found out.. I don't why I thought I read something about health in the article 😃
voted!
200 votes : D
200 votes! 9 comments.....
Provide a link for the image. too small