Evolution of Canadian Politics A.K.A. Manifesto of the Feudalist Party

Day 474, 11:14 Published in Canada Canada by Dominik

eCanadian politics have undergone great change since the beginning of this game. It is an evolutionary process that will help us determine the direction eCanada should be taking. The final changes are currently happening on the eCanadian political scene- a final morphological climax until the circle is complete. This finale might be slowed by the Canadian baby boom, but will occur nonetheless, since the political scene is, for the most part, controlled by the elders who have experienced most of the evolutionary process I am describing.

The first step into eCanadian politics was understandably their conception. The first step was the creation of parties with no ideology; since the political scene was empty, the first parties created could have very generalised names to get as many members as possible. What must be understood is that this process is not unique to Canada, but is not occurring at the same time throughout the world. In fact, when a new country is created, it starts off at the very start of this evolutionary spectrum. The two basic large parties Canada started out with were the Canadian Paradox Party and the NorseFire Party of Canada. As I have said, they bore neutral names and competed in a practical sense rather than an ideological one. The increasing complexity of the game began to allow for the application of certain ideologies. After this first phase of "Generalised Politics" came the second, "Ideological Politics".

In a way, the ideological phase began with the creation of the Canadian Social Democrats. It was the first large party named for a political ideology. It is, however, important to note that this phase did not begin immediately after the CSD's creation but rather after its integration into the political system. The Canadian Social Democrats did not closely follow the social democrat ideology until later, by which many other political parties were created in the image of an ideology. Thus began the period of Canadian politics that most closely resembled those in real life.

Possibly the largest step in the evolution of Canadian politics was taken by Augustus Baldwin with his initiation of the Canadian Empire Party. I see it as an alternate solution to CHAOS. Surprised? Think about it. CHAOS was started because of the dissatisfaction of many members with the ideological direction Canadian politics were taking; CHAOS solved this by creating a party that sought to destroy the foundation of ideological politics. The CEP was born out of a similar concept- dissatisfaction with political parties that propagated their own set of real life beliefs without taking into account the logic that eRepublik is simply a game. However, the CEP had quite a different solution- they based their party on one logical aspect of the game- that war is overall beneficial to the game. As I said, a huge step forwards in Canadian politics, but still a narrow-minded view of the game that needed much evolution.

The Royal Feudalist Party was directly inspired by the CEP. The RFP concurs with the CEP about the political and economical importance of war. However, what eRepublik is, is a political simulator. The beauty of the game lies in its breadth; the very concept of eRepublik is that anything can be simulated- not just war. What must be recognised is that eRepublik is simply a game, and a part of the game is conquest wars. However, there are many people who have no interest in the war aspect of the game. There is absolutely no reason why we shouldn't be able to focus on war as much as the CEP is proposing, but without making it the only source of activity in the country. The baby boom has given Canada many active players. If the government is expanded to include more programs, we can create a many-dimensional game. Those who want to focus on war, will be running the wars and fighting. Those who are interested in the economic part of the game will be the ones running the banks and stock markets, the ones interested in the social aspect of the game will be involved with programs from a potential Ministry of Culture.

The only reason that having both depth and width seems like a cheap election promise is because new players aren't being integrated into the system properly. This is a problem within itself and solving one will solve the other. The political scene at the moment might seem like a mess- we have some parties still in the ideological era (partially the CSD, but most notably the CLP) and some that have advanced beyond this stage- the CEP and RFP. The core value, however, is that our only limitation for creating an exceptionally broad community would be a lack of people and commitment. The baby boom has eliminated this problem and allowed for this proposed breadth; it has allowed for a final evolution of eCanadian politics. The "Realistic Phase" begins.


Dominik, president of the Royal Feudalist Party reminding Canada to vote wisely.