eRepublik Rising, Changing Militaries, and My Decision
JGutenberg
On Friday, the admins announced the opening eRepublik rising Open Beta. Like almost everyone else, I was able to try out v2 for the first time. (Actually that’s not true; I got beta testing account approved one day before it went public.)
To this I had mixed reactions, however that it is not the point of this article. The point is my realizations.
We all are aware that v2 will bring significant changes to the way militaries fight, but what may be slightly less known is that it will undermine the entire system they are built around.
The most obvious way this will affect militaries is the new War Module. In v1, anybody could fight with five clicks, but v2 combat now takes time, lots and lots and lots of gold, and even more patience.
Citizens will no longer be able to join the military as a two-clicker for free guns to fight with. Only the truly dedicated will remain as soldiers, and dedicated they will have to be to sit paralyzed in front of their computer all day clicking twice every five minutes.
With the new v2 money making schemes, soldiers will have to be stocked with gold before going into battle. If a soldier without a power-up is matched against a soldier with, they stand no chance. For only 1.4 gold, you can double your damage in a fight!
The less obvious but as important feature is the Economic Module and training. It only took one click a day to train, five times easier than actually fighting, but in eRepublik Rising people will have to spend some of their precious
24 hours to train. With happiness being drained so excessively in training, a soldier will have to spend all their spare time “working out in the gym with the neighbor.”
Because they are unable to work and unable to provide for themselves, v2 soldiers must be subsidized by the government in terms of food, health and happiness, creating the cost of supporting a soldier a worthy investment only for powerful tanks who already have a high strength from v1. Unless you’re positive someone is going to stay in eRepublik for years(and with Rising at this rate, I don’t think that’s going to occur very frequently)
In light of this, I think private mercenary groups will become the key players in wars. Since maintaining a standing army will be so expensive, self-sufficient organizations like the Crimson Order will be at the forefront of the v2 battlefield. Having elite soldiers that you don't have to continually support only when you need then will be much more practical than spending 10s of gold on newbies so they can train.
In eRepublik Rising, all soldiers will have to be super soldiers, foregoing all other aspects of eLife. Is this realistic? Yes, you cannot be a professional soldier and work daily at your job. Is this fun? No, it screws new players over who won’t be funded to start their military career and it prevents
In Conclusion to this article, I would like to resign all combat duties in the IDF and ICA effective the release of v2. I do not hope to withdraw my full membership from either organization, as I support both their causes and more-dedicated members for if permitted I would still hope to be able to be a member of both organizations, fulfilling a different role such as coordinator or supplier, or assistant manager. However, if full resignation is required I would be willing to do so.
I resign with no lack of love and duty for Ireland, for as stated earlier, if the Emerald Isle comes under direct attack I will do my duty to defend here and her people.
Excuse my rambling,
Your friendly neighborhood journalist, JGutenberg
Comments
Gutenburg, the ICA runs as a commune operation, the cost of supporting your military career will be utterly minimal, if not zero.
You do have a valid point, and I was thinking of the IDF when I wrote this, but the v2 battlefield is totally unappealing to me. I'd honestly rather be writing articles.
He is right about one thing...the time it takes to participate in a battle and have any positive effect will cripple any army.
I play this game mostly while at work. Its easy to pop in, fight a few times and go on working for The Man. With V2, Ill be lucky to take the field for more than a few rounds...then Ill have to leave and abandon my fellow soldiers.
eRep has decided to get rich, as most businesses do, and it will undoubtedly be the end for many players.
The greatest part of this game isnt the features, its always been about the society. By ignoring the social aspects in favor of having 5 ways to spend gold on every screen, I think eRep has made a grave mistake.
I wish they would leave V1 up and running and allow the people to choose which one they prefer...but no...greed will have it's day.
DashRiprock x2
Not everyone lives with a keyboard from birth you know. Hence why Africa is greyed out.
It is time consuming, but I like it.
This is a great assessment. I'm still undecided. Like Dash said. The reason why we stay is the society. Hopefully we will find a way to maintain that.
Yep, I'm with ya Dash, for some of those reasons, and don't get me started on a rant about eRep Labs. 'cause I'll be here all day.
One point at the author?
"I think private mercenary groups will become the key players in wars."
Uhm.
They always have been.
Seriously.
I agree. I think we'll have to start thinking in terms of smaller groups... Much smaller. Maybe party sized groups.
In the time that I spent fiddling around in the Beta, I learned that it will become extremely difficult to coordinate large militaries on the battlefield.
I was thinking of restarting my party's militia in order to provide a small group that would follow the main IDF orders, yet have the flexibility to be ordered on the field in more precise movements.
I'm not really liking the military module at all at the moment. I'll try to give it a chance but first impressions are not encouraging!
I think it will be impossible to wield large armies in V2.
My idea would be to have armies break up into small, semi-autonomous platoons staffed with people from the same Time Zones. That way a small diverse group could stay together through out the battles, which now take hours to manage.