Building a Bridge Between the Old Guard and New
Crimson Boma
War, Children; It’s Just a Click Away
In eRep, war is as easy as the click of a button. Yes, there are times when we are given warning: we see a vote in an opponent’s congress, read of their intentions in their national news or notice regions being swapped as an enemy heads our way. Sometimes, however, it comes as a surprise. The solution, obviously, is to always be prepared.
There are the War Room preparations: troop supply and deployment, communication with allied armies, schedules and strategies, etc. If those preparations are to succeed, every member of the team must be trained, strong and ready to go … every member … even the babies.
Not that long ago, Admin changed the game mechanics, allowing players to participate in military activity at Level 3. That gives us minutes once new accounts start to find them and get them into a training program or, with luck, either SAAF or a militia. We may not be able to find them at birth, but we can try to find and help them as early as possible.
Yes, babies grow quickly in a war game. Noobs from all over the world are asked to grab guns and help defend their nation, their team.
I’m always surprised when I find players who’ve reached Levels 8 – 13, have low wellness, and have never been offered guidance. Yes, they get a form letter welcoming them to the game, but that’s easily overlooked in the face of the overwhelming mechanics to be learned. Many new players may be shy about coming on irc or posting on forum. That’s why:
Outreach Is Essential!
Sure, players can figure out how to hit a couple buttons on their own. If they don’t kill themselves with a downward wellness spiral, they’ll be fine.
When experienced fighters help them learn the war module, they’ll be more efficient, better understand orders and needs, and rank up faster.
It’s the responsibility of every player to help those who come after us. Not only should we be welcoming on the forum and irc, we should take steps to find new players and bring them into the fighting fold.
Learning the game while making friends, being guided toward involvement and understanding of mechanics and game nuance, will increase player retention and make us stronger.
With a military mentor, players’ comprehension of strategies and alliances will develop. Who knows when a young player will be the first to discover an invasion plan or notice a pattern of troop movement that indicates potential conflict? Open communication with our Old Guard will help the New Guard learn to recognize those signs and allow them the freedom to ask questions of and share ideas with people they respect.
By time players reach Captain they should be well versed in mechanics and starting to discover subtleties of the game and develop strategy ideas. Those interested in Foreign Affairs and negotiation can be directed toward Intelligence and Ambassador positions, perhaps even EDEN internships if that can be arranged.
By time they reach Lieutenant they should be strong, educated and ready to make an impact.
Perhaps they’ll move from trainee to trainer, serve in politics, or focus on the potential of being an elite soldier. No matter the direction they choose, both individual players and the South African team as a whole will be stronger.
Some say our Field Marshals are put out to pasture, with little to do between battles. Yet their knowledge of the game, awareness of our history, and gained skill are among the most valuable commodities we have. We need to build bridges between Field Marshals and younger players so that knowledge can be shared.
Whether we use direct contact with new players via PM, the forum or irc, we need to offer to mentor them as soldiers and as citizens. Through teaching and support we can increase our numbers and our might.
Are you interested in being involved?
I’d like to hear from both new players and old. Do you need help? Are you willing to help another? Please let me know – Let’s start building our needed bridges together.
Thanks!
Dycey Farley
Congress Rep for Mpumalanga
Minister of Social Development
Member, PPSA
Crimson Commander, The Crimson Order
Founder, WMU – Warmongers United
Comments
Hi
Count your medals Granpa!
Absolutely brilliant. Ireland and South Africa have alot of similarities when talking about growth and retention. Success in both eNations comes from quality of teaching from 'The Vets'.
The harder you work the luckier you get. 😉
Excellent article Dycey.
Good luck with it.
*applause*
o7
Awesome.
Will you marry me?
Srs.
Actually I think we should make eWar more realistic. Afterall it is pretty unreal the way it is here where we can fight all day and afterwards we all go home to milk and cookies. The only thing that changes is that our XP go up.
That is not really war. There is no risk, no real excitement.
Lets make it real.
fx:
For every fight there should be a 1:100 chance of getting wounded and losing a point of skill or strength
And a 1:1000 chance losing an arm or leg of whatever so you can not fight or work again for the rest of your eLife. We would need to set up a Veterans association to tend to the wrecks I guess.
And a 1:10000 chance of dying. Remember to make a will so someone you like gets your house and companies, etc. rYou can of course start over by registering a new eCharacter.
Now that would be a bit more realistic.
regards
~ Angua Whisper
making people get wounded and not be able to work is a great way to get people to quit the game.
If you need mentors contact me Dycey
@Angua - Ari's correct. If people are told they can't fight in what's primarily a war game they'll quit. I think the choices in v2 will make things more exciting, though. I hope so anyway.
@Ari - Thank you! I'll definitely be in touch. 🙂
Nice 🙂
o7
All true, no contention.
And admins also seem be be steadily turning this int more and more of a war-game. We already have Lana and 3 times as much xp from fights as you can get through honest work and training.
By all accounts V2 is going to be more of that. Until we get to where the kiddies can go stab, slash, stab, slash all day if they want to. Just like in World of Warcraft. But how are eRep ever going to compete with the graphics in WoW ? It seems that plan is doomed to fail even if it succeed.
And how about us older less slashhappy players, What place will there be for us in that world other than standing ready to wipe the kiddies noses inbetween fights ?
There are other values to be found in eRep besides fighting. Maybe we could teach the kiddies that.
regards
~ Angua