Advice Please?
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RomanEmpire
A day or two ago I accidentally bought this company, and wrote this article about it, but it really did not ask the questions I want answered now.
Since I can't seem to sell it, I want to know what to do with it. It is a Q1 grain company in a high grain region (thankfully), with 3 market licenses. If I understand correctly, Raw Material companies are not profitable unless they are Q3 or higher (economics is not my specialty in this game, so don't judge me too hard if I am wrong on this). I do not have much money to hire people with, but I could save up for a few days if I decided to keep it.
My question is this. Should I continue to try to sell it? Or should I keep it? If I keep it, should I wait until I have the gold to upgrade its quality level before I start hiring? Or should I begin production immediately? Any tips on what to do would really be appreciated. I usually do not write articles like this, but I am really annoyed and could use the advice from people more experienced in the areas of in-game economy. For those of you looking for news articles, I will probably write one of those later in the day. Thanks ahead of time for your advice!
Comments
I am not sure about grain - but I used to run a Q1 Iron company in a medium region in USA and it was pretty profitable.
I own a Q1 in in a medium (grain) and I'm making money.
Except it's in Finland LOL
Think the market will be as profitable for a Q1 in USA as it is for you in Finland?
It's a bad situation for you. At this time you are not going to make money w/ a Q1. You cannot compete on the job market. It's going to be hard for you to get 35 gold though, the market licence have very little resale value.
How can companies afford to pay their employees such high salaries while grain prices are so low? It makes no sense to me.
yeah, go lower in price and it may sell. I'd recommend 19 Gold or the price you bought it for, whichever is higher.
Mention in the company name that it's high grain too, it'll help it sell faster.
You'd have to study the productivity a little. From a skill 5 employee you can get 21.0 prod at Q1 or 16.8 at Q3. Q1 being $.35 and Q3 about $1 on the market. If you going to sell I'd start in mid/low 20's and be patient. Great Ape will give you 20.
I'd trade my wood company + 5 gold. 🙂
I'd give running the company a whirl - for two weeks.
Since it's only Q1, I'd hire 3 skill 0 (newbie) workers, 3 skill 1 workers, and 3 skill 2 workers. Then employ yourself at minimum wage, for a total of 10 workers.
This means that you will have to mentor your employees. They won't be productive until they reach level 5, and are able to fight. You will most likely have to gift them back up to 40 wellness, once they make level 5, so they are able to fight.
You will lose some money initially, but as the your workers skill grows, you will lose less and less until they start becoming profitable. Skill grows rapidly from skill 0 to skill 2 (0.5/day for skill 0, and 0.25/day for skill 1), so give them 6-7 days to make skill 2. Around the time that they make skill 2, they are roughly around level 4-5, so they can start fighting to bring their wellness up.
The fact that you work for the company for minimum wage will make up for the initial losses to the company. Or, if you don't want to work for minimum wage, you can take a job with another company, and donate your salary daily to your company to cover the payroll.
If your cash reserves are low, and you can't swing this plan, try it with 2 of each skill worker, or even 1 of each.
Also, I'm not one to just give advice and walk away. If you get stuck, feel free to PM me, and I'll be glad to help you out.
I am running a Q1 oil company. If you have any questions, let me know, I'll share my business secrets with you, lol.
I enjoy your paper enough to have subscribed on my Org account, so you do a good job with it. Good Luck!