2-Clicker 2-Minute Coffee Summary - L'Hospital Rules
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Zheng He
The word of the day is wellness.
As I'm sure we all know by now, the admins changed the hospital rules a few days ago. To review the new rule: The Hospital can only heal us for damage incurred in a battle on the same day we visit. It will not heal battle damage done yesterday, and will not heal for wellness lost elsewhere.
This means three things:
1. No more Berzerking. Gone, forgotten, delegated to the ashheaps of eRepublik history. A year from now we'll tell the new kids in the game about Berzerking and they'll roll their eyes like when I tell my kids about rotary phones. See, if we fight 10 today and heal 5, then fight 1 tomorrow, we CANNOT HEAL 5 TOMORROW.
2. No using the hospital to make up for overtime. Many players work at a high Q company, buy cheap food and sleep on the streets, and their start-of-day wellness slowly drifts down from 100 to 90. When they approach 90, they fight 4 times and heal 5. Not anymore!
3. No using the hospital to make up for jetlag. Using a Q1 Moving Ticket costs 2 wellness points. After a couple of moves (or 8 a week like the poor Army guys!), our wellness drifts down. We then fight 4 and heal 5. Not anymore!
So ... "that sucks, professor 2-clicker, but what do I do?"
Managing Wellness 101
Here are 5 things you can do to keep your wellness up:
1. Don't berzerk. The only time you want to fight more than 5 is if you buy Wellness Packs. At 2 Gold a pop, only Max McFarland 2 and capitalist pigs can buy those regularly.
2. Buy higher Q food. Except for first week players, I see NO REASON to ever buy Q1 food again. The market is gone, kaput. (Check the market ... .27 dollars!) Buy Q3 or higher if you can.
3. Change jobs to a lower Q company. You lose 5 wellness points a day working a Q5 company, but only 3 working a Q3 company.
4. Buy a house. A big house! I don't see a Q1 house being useful at all. I bought a Q5 house a few weeks ago and it's the best investment I ever made.
5. Use gifts. This has the advantage of not needing heavy math. If my wellness is 93 in the morning, ... let's see .. 100-93 ... ummm ... L'Hôpital's eRule says I need 7!
"Cool ... what are gifts and how do I use them?"
Easy, but it takes two to tango.
Each Q1 gift gives one wellness point. You can buy them on the market. If you look at a friend's profile (like me), you can "😉
onate" or "Offer a gift". When you donate, the item you donate is transferred from your backpack to theirs. When you Offer a Gift, the gift in your pack is removed and your friend's wellness is increased by 1.
You can't gift yourself, so you need an org, buddy, or one of your multis. You can buy a gift, DONATE it to a friend, and ask your friend to GIFT it back to you. (I wrote about the benefits of owning an org in a previous article.)
Economics: As anybody who knows me already knows, I'm no economics whiz. But I bet this rule change is leading to booms in the Gift, Food, and Housing industries. (But NOT in Q1 food, those are useless.) Time to start a company?
The Army is especially impacted by this change. Troops travel a lot, incurring jetlag, their salaries are low so they can't buy houses and food, and the nation needs them fighting at maximum wellness. The Army already builds most of its own guns through its own companies. Perhaps it's time for the Army to invest in a Q3 MT company, a Gift company, or a Q5 food company.
I hope these tactics help. Please shout this out to all your younger friends in the game so they can learn how to manage their wellness.
Zheng He
Freekin' Field Marshal
10 Reasons Why You Should Join the US Army!
Always read and follow the DoD Orders.
For news from the front, read The Army Times.
Comments
The true 2-clicker endorses this article!
voted 🙂
We all just need more lovin'!
q2 and above tickets are too costly to make (easier&cheaper to use gifts to recover wellness), maybe there will be bigger use for them in v2.
q1 food is still useful for ppl with houses working in low q companies and could be useful if q2 food becomes expensive (which seems to be best buy atm, q2 food + gifts)
Outstanding article Voted!
By the way: 2-Clicker 2-Minute Coffee eLife is boring 😛
The military really needs a higher Q MT company. I read an interesting article (by Buck Rogers I think) talking about how Q5 MTs could be cheaper than gifting. I think the military needs to look into some kind of wellness help program for its soldiers. I know my cash reserves are dwindling keeping my wellness high.
Also what about an army funded housing program
(Total protection for a house / your production = time you work at a military house company to receive a house.)
Of course the military could supplement the production through hiring higher skilled constructions workers and volunteers to decrease the time recruits must work for a house. A healthy military can't be stressed enough.
@Evilbino Noman I was thinking about something like that solution 1-2 days ago, but after all ... it's army decision.
Q3 moving tickets is good enough (at least to not losing wellness)
and definitively some kind of house "donation" for those who needed
q1 gifts are around 0.05g -> And I reckon production cost of q5 mt should be at least 0.4-0.5g. (q1 mt's are 0.08-0.10 g)
So not very effective -.-
p.s. @ Zheng He
Wonder how you still aint media mogul, probably cuz u post too early for US 🙂
Thank you for the wellness management article...
Great article, very helpful.
Gifts will be useful. Their price is up 4x, since the Hospital Screw-Over...
Moving Tickets Q5 will be the only option, once the Admins remove Gifts in V2.
I'm willing to be anyone's gifting partner! Just donate the gifts to me and I'll offer them back to you to increase your wellness. 🙂
Just thought of a new way to harass someone ... drop Q1 food on them. With luck, they won't even notice, and their wellness will start to drop.
Did anybody even get the calculus jokes?
Great article! Good advice!
Zheng He! Your articles just get better and better. Not only are they informative, but they are humorous as well! I laughed all the way through this one. You rock my socks, Mr. FFM.