Taxes: Proposal V2
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darden
Well as i say yesterday thanks to a friend i have earned all the interesting information about the thailand workers and now we can do a better analisys of all the economical situation.
Total citizens: 342
Unemployed players: 133
This means that we have a man power of 209 workers that are divided in the tree sector in this way
Players employed in lan😛
50
Grain 15 workers
Iron 9 workers
Oil 13 workers
Wood 13 workers
The Skill of these player are like we can see in this small Graph
From this we can understand two thing, we hasn't high skill in land sector and we create a new too much new skill in this sector 15 skill 1 and 19 skill 2 are too much for a country that not have high resource and can't be competitive with the foreign salary, so when the people increase their skill will leave the thailand.
From these thing we can understand that we must put a very very high income tax in all the land industry, in this way the player will not work in this sector and the company manager will close their company, in the future we can suppose a project of "Free License" or state agreement with country that has high resource for done an interesting import of raw, but for growing up now we need to close all the raw industry in our country.
Players employed in constructions: 24
House 24
The Skill of these player are like we can see in this small Graph
We can see that also in this sector we have some new workers, small things respect the Land and in this sector is an interesting thing, so i propose an income tax like the manifacturing at 5% , but a change of the current value of import and VAT or an increment of import, because at the moment the thailand company pay a VAT of 5% while the foreign company pay a total tax of 6%, in my opinion is too much low the difference and the gain for thailand company, in this way if we put the VAT to 3% and Import to 4% we will lose something in the nearest future but the company growing up more quickly and our market will gone better
Players employed in manufacturing: 138
Food 33
Ticket 41
Gift 16
Weapon 48
The Skill of these player are like we can see in this small Graph
This is our best sector we have a right mix of old workers and new workers, also after this information my consideration about manifacturing don't change, so income to 5% Vat to 1% and the import to 10% with and ready for a quickly change if needed, only an exception for the weapon market, i think that we can put a lower import for have more weapon in our market that isn't never a bad thing.
LINK TO THE MANIFACTURING TAXES PROPOSAL
INCOME TAX ANALYSIS
Skill 0 Workers : 16 * SalarySkill = 24.8 Thb
Skill 1 Workers : 33 * SalarySkill = 49.5 Thb
Skill 2 Workers : 56 * SalarySkill = 168 Thb
Skill 3 Workers : 23 * SalarySkill = 184 Thb
Skill 4 Workers : 29 * SalarySkill = 406 Thb
Skill 5 Workers : 9 * SalarySkill = 148.5 Thb
Skill 6 Workers : 11 * SalarySkill = 269 Thb
Skill 7+ Workers : 30 * SalarySkill = 940.5 Thb
This is an approximation because we can't know the real salary of workers.
From this we can say that there are salary for something like 2189 thb.
Taxes Earned ( 5% ) : 109.49 thb
Taxes Earned (10😵
: 218.9 thb
With our money value the difference is of 1.53 gold, so in my opinion 5% is better because i have the idea that if something don't change our ecountry's life isn't necessary and good.
Darden, Jedi Knight.
Comments
woow...
😮
vote up
You should change your news name to "From Thailand With Fury" not "From Thai With Fury"
Voted
Exceptionally good article with a sound basis, voted!
One thing I want to ad😛 In manufacturing and construction we have still a significant number of Malaysian residents working in our companies. These are apparently not included in your statistics.
On the tax question we have nearly the same opinion now. I just would keep the VAT at even 1% across all sectors and keep the import tax for manufacturing and construction at the same level of 9%, too. But this is only fine-tuning. The biggest open question is now how high we want to tax the income of land workers: 50% or a little lower?
Well, I can easily support all these taxes, I'd like a housing VAT of 1% though. One question is, how many of the workers are active, and how many are dying?
Most new players don't know going into it that land is bad in Thailand, so I'm not sure that high taxes would help that much, but it's a good idea anyway.
As the Minister of Finance in Singapore, another country with no raw materials, part of my job was to run the government companies, and make sure that Land jobs never had the highest skill 0 job offer.
So should we consider starting or reopening a training company to keep new players from going into raw material companies?
@Andaman yeah you are right.. thailand is better i don't know that thai are only a group of population and not a simple abbreviation
@Thigol if you know tell me some name of malaysian workers in thailand so i can control if these are included.
@All
For the land i think that a big income will push the general manager to close these company that aren't competitive, in effect is essential post offer on the market for manufactoring and costrution higher than the offer of land so new player doesn't done an error.
Yes i think that a statal company in manufactoring ( a food q1?? so we can do a stock of food if the price go to high and the grain is the cheapest raw so we spend less money for these company)
For the question of vincent i have also the information about the wellness but aren't precise, so tomorrow i will post also these thing 😉