A Nuclear Proposal
![USA](http://www.erepublik.net/images/flags_png/S/USA.png)
Lieutenant Scheisskopf
By now, I believe that everyone has read my previous article, which was originally written as a joke solution for the new MPP rule. It definitely became popular and controversial pretty quickly. Although I made it clear a few times that the notion of a nuclear weapon in eRepublik was a joke, to appease popular demand and several subscribers, here is a proposal for introducing eWeapons of Mass Destruction (eWMDs) to the game. I made a concerted effort to do so without making the weapon only a tool for the strong, and am open for ideas on how to balance its use as fairly as possible. Please read as much as you can before making comments that show you did not read this article.
Science and Technology
In real life (RL), nuclear weapons require some sort of fissile material to undergo a nuclear reaction; the materials normally consist of an enriched isotope of uranium or plutonium. Since only plutonium is an artificial substance capable of being created in a laboratory, plutonium would be the material used in eWMDs, so that no one country has the major advantage for having some uranium resources naturally. This way, every country has the chance to develop an eNuclear weapons program if they so desired, although it would cost some unspecified amount to undertake any “technological” programs or to create associated “laboratories.”
Science would be introduced to the game as a skill area (I am surprised that it hasn’t already), comparable with land, construction, or manufacturing skills. People working in science would work in laboratories to create the technology needed for eWMDs. If this technology idea is popular enough, maybe other products from laboratories could be used to improve a society’s existing capabilities in other areas (maybe more effective food, abilities to create more with less, or better maximum productivity levels are a few ideas). For the sake of this argument, without digressing too much on the science/technology course, anyone in the “science” skill area would produce “technology” as a raw material which would be later implemented in the next phase of weapons programs for countries.
Nuclear Facilities
Weapons factories and Defense systems factories would both be enabled to produce nuclear facilities for sale ONLY to the domestic government. At this facility, the government would be able to produce nuclear weapons of only one quality for one price that is constant throughout the world-- just a disclaimer, but I do not want to quantify any costs here. Technology and iron would both be the raw materials used for the creation of an eWMD, and anyone working in science, manufacturing, or construction would be able to contribute. The diverse industry bases underscore how many people working for a long period of time would be needed to build a nuclear weapon. Suffice it to say that the financial cost of creating an eWMD would be substantial, as would the cost of purchasing one-- it would be a true national undertaking that would put a Q5 hospital to shame.
To try and even the playing field for countries of all size, a producer of eWMDs would ONLY be able to sell to the domestic government, and the cost for a weapon would be fixed at proportional amount of a government’s revenue for a month based on citizenship and NOT location (I personally think 10-20% of a government’s monthly budget is reasonable, since that price reflects how rare these weapons would be). Indirectly, this would place increased value on who gets citizenship when. It would also benefit smaller states by making an eWMD financially reasonable, instead of simply charging somewhere in the neighborhood of 20,000-50,000 gold for an eWMD and only seeing the eUSA and eHungary even remotely capable of buying them occasionally.
Structural Rules on eWMDs
Some physical rules on the management of nuclear weapons that I would propose consist of the following:
- Nuclear weapons can only reside in a region that has been securely held by the host country for the last 60 days, discouraging the odds of nukes being won in conquest for a territory.
- Nuclear weapons are only good for 45 days and would be physically stored in the same region as the weapons factory that built it (therefore making that region a prime target to getting nuked by an enemy). This would prevent a state from steadily stockpiling nukes and then unleashing a nuclear holocaust all at once.
- A state could only use two nuclear weapons per 30 days.
- Whenever a country builds/purchases a nuclear weapon, it would come up in an international announcement on the eRepublik homepage. The same goes for if/when a country used a nuclear weapon.
- A country that was nuked would be able to create MPPs for free for a period of 5 days, although that window that would only last for 30 days before requiring the standard amount of gold to renew them.
- A region that was nuked would be uninhabitable by the offensive country for a period of one week, but the offensive country would control it on the map. This would prevent a country from indiscriminately nuking its enemies in order to advance, since they would not be able to immediately launch an attack from the nuked territory.
- No region could be nuked by a country while it had an active war going on there, since its own citizens would theoretically be fighting a battle there (and no good government kills its own civilians, right?)
- Nuclear weapons could only be launched against an enemy region within two steps on the map from the aggressor country’s controlled territories. For example, if the eUSA had a nuclear weapon in Florida, it could be used against regions like Ontario, eCanada; South-west-of-England, eUK; and Kyushu, eJapan because these regions are all within two steps of the eUSA but not necessarily Florida. Similarly, a nuclear weapon from the eUSA would NOT be effective against Southeast-of-Mexico, eMexico; Western Siberia, eRussia; or any eHungarian region, because these are all more than 2 steps away from the eUSA’s borders.
- Any region which originally belongs to a country cannot be nuked by that same country if it is occupied by another. So in this case, the eUSA could not nuke Alaska when it was under eRussian control. eSlovakia could not nuke its way back onto the map, either.
Characteristics
Why would this enormous weapon be worth having? Some of the following are the destructive characteristics and other game-changers that could justify their construction.
- Preemptive strike against a region, preventing the need to start a battle for it that may not be won.
- Depending on the cost, in a twisted sense, it could be cost effective. eIndonesia spent nearly 10,000 gold tanking in a previous battle for California; add this to other costs arming its civilians, as well as civilian costs, and maybe a nuclear weapon set at a percentage of its monthly revenue could have saved money.
- A nuclear bomb would destroy all defense systems, hospitals, and also incapacitate all local businesses for 10 days. This INCLUDES nuclear factories which are capable of producing eWMDs, and would increase value in preemptive strikes, having a secure retaliatory option, and in keeping the location of these facilities a state secret. Overall, this could be a cool twist on the game.
- A detonated nuclear weapon would reduce the health of all citizens in the region to 35 for a period of 5 days. They will still be able to fight and work, but will be doing so at reduced health. This obviously results in an advantage that would give the aggressor the chance to fight a different region with less opposition.
- By its very nature, the creation of a nuclear weapon would be a national project and would require the involvement of a considerable portion of the population across many industries and ways of eLife.
- International politics would change significantly. Diplomacy would totally change, as would the attitude that larger states would be able to hold towards smaller regions armed with eWMDs.
- If MPPs are going by the wayside, this would greatly increase the value of any battle as a nuclear weapon-toting country was approaching its intended target. Countries which stand in between two nuclear enemies would become much more valuable in the international diplomatic system. We may even see some kind of citizen-driven IAEA emerge to curb the use of nuclear weapons.
Some sort of massive weapon may be the next logical progression for the war mechanism. I understand that Beta giants once fought one-on-one; the current war system is similar to World War I, where people on both sides basically exchange fire indiscriminately basically like trench warfare; so then the next phase is to long-distance attacks and very powerful weapons.
Compromises
I will concede that this idea is far from perfect and that many people will violently oppose it. Some may have even written how dumb the idea is, or how dumb I am, before reading this far. It is not an idea that I fully endorse, but if it were to materialize from my previous article’s suggestion, then I would at least want to lay the first proposal for its implementation and get some credit 🙂
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Many of the ideas and proposals on the weapon’s uses and limitations were intentionally arbitrary so that the eRepublik community and the admins could decide on some critical issues. These questions, such as “how much does a nuke cost;” “how many people/resources should go into a nuke;” “how much damage would an eWMD cause” should not be answered by one person, and I am far from the best person to answer them alone.
My personal goal in this nuclear draft was to keep the nuclear weapon from being a weapon reserved just for the superpowers, but it would also be a mistake to let Theocratic South Korea, or other PTO-driven states, be able to gain access to an eWMD on the cheap. Similarly, it would also be a fault to make nuclear weapons too cheap for small states, so that small states became too strong and were able to bully their neighbors who could not afford eWMDs themselves. Some sort of balance would be needed here, but I am again not the person to set that limit myself.
Conclusions
To some extent, the war feature of eRepublik deserves some spicing up, since many other aspects of the game have changed since I joined in June. Maybe nuclear weapons are a little too drastic, but I believe my “science/technology” idea could be used, and maybe a “missile” with some of the effects of a nuclear weapon, could be used. In this scenario, a missile would be about as strong as 10 tanks and could reach a longer distance. Maybe there would also be a “reloading” period of 12 hours or a day to prevent a country from bombing their opponent into the Stone Age.
For everyone who has read this and my other articles, thank you! I write so people can read, and I am glad to see that people have either liked what I have suggested (whether seriously or for the lulz), or at least wanted to talk about it. I encourage you all to chip in with your own thoughts or modifications of this idea; I will periodically edit this article to incorporate your opinions, in the event that the Admins would like to see what a final product may look like. I also encourage you to subscribe to read more of my thoughts, and to help me reach that elusive 1000 subscriber list. At this point, I believe my next article will look at improving the war module.
God Bless America,
Lieutenant Scheisskopf
Comments
First 😃
vote
America great
I actually like the idea of eNukes.
Wow, well written Lt.
<3
Samo srbija!!!
Very well thought out and written. I hate to admit it, but I think it'd be an interesting idea to add something like this. If not nukes, then maybe actual tanks or jets or something. hitting a wall over n over is kinda static, and frankly, a bit boring. I would definitely like to see some more pep and spice in the game.
Good ideas
one of the best ideas in a looong time.
I don't like the idea of destroying the businesses. Some people invested real money there. A business is just some corporate thing, doesn't have to be material to be destroyed by a nuke. Also, I think the citizens living in a nuked area should get their wellness to 0 for a while (OK, 1) and come back to 40 in time, with big efforts, if they have friends to take care of them and/or ORG's to gift themselves. That would be more realistical. Just my 2 cents.
Great idea but countries should be unable to nuke capitals so each country has at least 1 safe region to place businesses.
Great idea well thought out
@orion96 - in the real world the capitals go first. Your rule is way too arbitrary. Read my first post, that makes some sense, to me at least 😃
Dropping citizen wellness would be a bad idea, since it would probably lead to a lot of players leaving when the territory they are in gets hit. Nothing in the system should require someone to have friends willing to gift them personally, people should never get stuck in a wellness hole that they themselves haven't caused.
Freezing a business for a week would be a better idea than just destroying it, since it would still cause some economic damage but wouldn't be a total loss to the owner.
If dropping citizens' wellness is a bad idea, then nukes are a bad idea. You can't have one without the other.
Nukes should have no reflection upon people or businesses because then they've straight up lost a war. I'm at 95 wellness, you nuke my state, I've lost my wellness and I'm out of a job. The time to come back from that would wipe the country out easily, definitely longer then one week for most.
Second, that's extremely specific. you should be more vague to allow other peoples ideas to fill in.
Last, the companies should be government owned ONLY, and the people can work there. Putting eWMD into the hands of a private owner, who can store one in their organization account sounds... wrong.
first article I have read that covered all the possible bases.
"people should never get stuck in a wellness hole that they themselves haven't caused" - in a nuclear war it is always the innocents who die or suffer all the nasty consequences. And the Government could and should get involved in helping them out.
no to nuclear proliferation
First round of edits:
@ Radu: Great point about the businesses. I own a business but got it through in-game medals. I do realize that people have spent real money, so that would be unfair. I'm making that change.
I like the health change idea, but will suggest health of 35. That's just below fighting range, and will require a few days recovery before being able to fight/hospital and become more productive. That gives the offensive country an advantage without completely destroying all the victims and chasing them out of the game, in my opinion.
@ Dr. Harrison P Ivy: I like your idea on freezing businesses instead of destroying them, for the same reasons Radu raised. I've also made that change.
@ cardiff: Great point on the government owning the laboratories. Absolutely makes sense, and I can't believe I didn't think of that myself. That change is added.
Thanks all for reading, and hope to see more input!
All the thought you have put into this is really impressive. Well done, sir. It would certainly add a unique twist to the game (both socially and militarily).
It should cost a substantial amount to use one aswell, so you won't have nukes being used like toys, but more as "Ok our nukes expire soon, either we spend money on a tanking operation or we set funds aside to nuke a critical region."
Great job writing this. I like the idea of eNukes.
The nuclear part is interesting, but I can't see it working. It looks extremely difficult to implement with all these factors. People would complain about the costs not being fair, etc. I personally don't like the idea of basing costs on the size of a country or their income... It's like making something out of nothing. I know many concepts of the game don't make sense, but this is too going too far. A small country being paralleled with a larger one is just wrong, isn't it obvious that the bigger the country, the more powerful? A 1000 man army simply should have an advantage over a 100 man army if both sides are equal.
At one point, we may reach an equilibrium where no matter how many more people we get, one may not gain anymore influence/power due to increasing difficulties as a result of growing bigger. I think that introducing problems that effect bigger countries more may be the way to balance out the game, rather than giving handicaps to the smaller ones.
Anyway, even if nuclear weapons don't come into fruition any time soon, I still love the idea of the science/technology bit. I agree with every point about it! It may need some brushing up, but it would add more element of excitement to the game.
Interesting, with some tweaking it could work.
Well thought out, but some of the things like dropping wellness or freezing bussineses wouldnt be a very good idea
If it becomes known that a region is producing a nuke, or is otherwise a likely target (high resources, many businesses) people will flee like the plague. The day of fortress states like California and Florida would be over.
This may be a good or bad thing, but it has implications for countries with many regions like the US (just as it has implications for countries with few regions like North Korea, where you could incapacitate the entire country with just one strike).
Not likeing it. When a nuke is droped all citizens are droped to 35 wellness for 10 days alot with the destruction of hospital defence system and lab. That would alow usa and russia to dominate smaller nations with ease.
NO!
Do not vote for this!
I like the idea of nukes, and the article is written very well.
Three ideas I had were:
1)A "Black Market" could be made, where raw materials could be sold to other countries at a discounted cost, however, the country purchasing the materials would have to have the technology and funds to be able to assemble and use the weapons, and the weapons could be "loaned" to allied countries with the ability to manufacture, assemble, and implement the weapons in the case of an emergency as a deterrent of an impending or ongoing attack, and would be required to pay at a certain percentage each week, month, year, whatever on the total cost of the weapon, until it is paid off.
2)Implementing the nuclear device could be carried out using the ICBM (Inter Continental Ballistic Missile) platform, allowing a country to carry the device for a greater distance, but not being able to get carried away. For example, eUSA could hit all parts of Russia with a nuclear ICBM simply by firing it from Alaska, either directly West, or North over the polar ice caps.
3)Countries with the ability to manufacture and use nuclear devices could move the device in an emergency from one area of their occupied region, to another, to allow for a longer attack range. The weapon could also be transported to an occupied region outside their "boarders" in the event of an ongoing war. For example, say England was fighting with Russia in Turkey, and England currently controls Germany, the device could be transported to Germany to be used against Russia in an attempt to persuade Russia to withdraw their troops or suffer a Nuclear attack.
"First round of edits:"
Incorrect, first round of ammendments.
"A Nuclear Proposal"
'A "Black Market" could be made'
That has apsolutely nothing to do with the article, and I doubt it would actually be implemented int his game.
I was using the black market as an example for a way that the less wealthy smaller nations could purchase the materials to synthesize the weapon at a lower cost when they don't yet have the funds to make the materials on their own, as a form of protection against larger nations
I like the ICBM idea on a personal level, but my concern is that if people could nuke from a longer distance, then a lotta those would be headed towards the eUSA 😛
Countries should be able to loan nuclear weapons. For example, if a small country is attacked and have an MPP with a nuclear nation, that nation can loan the smaller nation a nuclear weapon. The nuclear weapon can be taken back at anytime before expiration or use by the nation that loaned it. Kinda like the Cuban Missile Crisis.
So if a country can't afford a nuke, they can always borrow one from a bigger nation.
You've thought this out quite well, doubt it'll ever happen, but quite an original idea.
You Americans only have idea how to destroy something...or someone...That`s why we have global warming,and catastrophies all around the globe,because of your selfish acts,like you own the planet...I hope all that hits you back REAL BAD so you can see what you`re doing...and about eRepublic,one of stupidest idea ever proposed...eNukes? LOL!!!
Good idea. Re-think the cost, otherwise it creates opportunity for a merc group with a large bank account to move to a small country and purchasing nukes for a song. Just a thought.
Deberian traducirlo a otros idiomas
Good Idea!
@Car: nice job keeping RL issues out of the game. Maybe now we can discuss every RL genocide/religious war that's occurred in the Balkans in the last 600 years.
Shouldn't the business thing be more like a gradual descent? Like two days business freeze, then two days minus 80% productivity, then two days mines 60% productivity and so on and so forth? That would be more realistic in some ways, and players with no money who can't afford food could drop to one or two wellness in a week without food.
An interesting concept, very interesting indeed. Not only does this set precedent for further advances in a mechanical aspect, it opens up doorways for the implementation of future concepts which would almost certainly add to the luster of game play. Pertaining to the new aspects of work, you also have to take into account that not only are people building advanced weapons, but advanced technology in general. Of course, advanced technology costs quite a bit more to produce, however, in the end you're left with staggering abilities, and efficiency. Additionally, this could lead to advanced defense systems, and healthcare, with the addition of necessary professions such as doctors, or engineers.
Nuclear weapons available for marketing also implicates illegal arms trade as well, however. This brings into light an array of cold war-esque stockpiling, and the emergence of "underground" factions, similar to the modern day Al-Qaeda which seek to exploit the fact. While not set in stone for implementation, these are all possibilities which become present from a simple concept such as nuclear devices.
i hate the idea what well be next a estar wars defensive system to shoot down the ewar head?
i do want more to add but not ewmd it would be bad.it way to soon for some thing this big when the erepublik has 1,000,000 players it should be talked about but its to early.
i think some thing like real etanks or emissles could work in the emilitary.
This is a good idea with the parameters that you set out. The idea of a tech lab could be used in a lot of different ways.
Great idea!
Well worked article, you have surely put an effort on it, but then again what's the real fun with nukes if you don't have a nuclear submarine to deliver them? 😛
Lt, remember me from the eRevolt? Anyways, my concern is if Allainces get all Nuked up and blow all opposition to bits. EDEN and PEACE would elimnate all others and begin one last struggle for world domination.
NO NO NO to nuclear proliferation!
In a real nuclear war everyone dies. Game over.
Any game mechanic that would not lead to this outcome is inherently flawed, and would just be another way for people to gloss over the real danger that nukes play in our world. If the admins want some stronger weapon fine, use tanks or jets or conventional rockets, but don't downplay the real dangers of nuclear weapons for the sake of a game.
Love it!
Only thing I don't like is not being able to nuke someone anywhere on the globe. You can in RL.