A Different View of the Hospital Debate
![USA](http://www.erepublik.net/images/flags_png/S/USA.png)
PigInZen
![](http://theburks.us/images/not-this-again.jpg)
Hospitals - Again?
Let's start from the beginning. I'm sure that there are many readers out there who tire of rehashing the US invasion over the summer but it's important to make note of that time and draw some conclusions from that period. Before we were invaded we had a hodge podge of hospitals of various quality levels scattered throughout the country. These hospitals made no difference in the ease with which PEACE GC was able to roll through our regions and also apparently made little difference in citizen retention.
Fair enough. Many will point to this simplified summary of our collective history as proof that lower quality hospitals do nothing to improve the eUS with its 51 native regions. I'm here to argue a different angle and I'm going to use some up-to-date statistics to do so. Hopefully along the way I'll change the scope of the debate and spark some serious thought about what might be the best infrastructure strategy for the eUS. I will attempt to incoporate strategic conclusions that appear to be at odds with the others. I will come back to this time period further on, so try to keep this in mind as you read this article.
![](http://theburks.us/images/chaos_symbol.jpg)
Embracing Chaos as a National Strategy
A good friend of mine, both in Real Life and in eRepublik, LiveFreeOrDie, made a strong case for incorporating Chaos Theory into national strategy. He wrote an article on this topic, titled Harnessing Unpredictability. Essentially, LFoD argues that our national penchant for top-down organization leaves the game in a BORING state for the vast majority of its citizens. Let's face it, the game at its most rote is a boring one; work, train, buy some food and you're done. If there's a battle or two to fight in, great. That adds a little flavor. The upside to decision makers in harnassing our vast populace is obvious: we gain firepower, hopefully predictable firepower, to counter the tanking abilities of our opponents. But the effect is obvious: people are reduced to glorified bots, being told when and where to fight.
By extending this thought outward we're building a society in which groupthink and authority rule the day. This doesn't help with retention as many citizens will begin to wonder "what's the point?" of day after day of glorified five-to-ten clicking. I cannot blame them.
Allow me to shift gears and look at some statistics I've recently gleaned from our national database.
![](http://theburks.us/images/statsbook.jpg)
A Statistical Approach
A couple of searches on the US citizen database turned up some interesting numbers. The first search involved new citizens. Over the past 30 days the number of new citizens that joined and stayed in US regions was 10,766. Of these new citizens, 5,166 never bothered to gain any experience and can be considered dead. I believe that this statistic holds up over time and that it is safe to conclude that on average, only 52% of our new citizens find the game interesting enough to even try it after registering. These are the citizens with whom we need to be focusing.
The second search was for all US residents having greater than 30 wellness who were employed and who had greater than 8 experience. We don't currently have historical data searching enabled so I'll have to use employment as a rough gauge of activity. Granted, there are many people who are employed who are no longer logging in but for now this is the best I can do. For the purposes of this article it will suffice. The employment and experience thresholds weed out those citizens who, essentially, will not be returning.
This search returned 12,941 people currently residing in the US that had wellness > 30 and who were employed. Of these 3,920 were in California, 6,071 were in Florida, and 1,311 were in Karnataka. Together that means that 77.47% of our total "active" (by our loose definition) already reside in one of our three fortress states. Of the leftover citizens residing in the remaining regions, some interesting trends were notice
😛3,358 of 12,941 total citizens had less than 50 wellness. 3,404 of 12,941 were new citizens as defined by the first search. Finally, 2,046 of these 12,941 were BOTH new citizens (last 30 days) AND had less than 50 wellness.
I should point out that 1,004 of those "new citizens with low wellness" resided in California, Florida and Karnataka... I think it is somewhat of a refutation of the Fortress Strategy as it pertains to retention.
![](http://theburks.us/images/fortress-small.jpg)
Fortresses! Good for Defense, Bad for Citizen Retention?
I know that I've probably already lost many of you by this point. For those of you that have slogged through this article, thank you. You're about to be rewarded. For those of you that have reached the "tl;dr" phase, well, I'll apologize and simply say that I hope you dig deep and finish it. If you don't, well, try not to let your personal opinions on this matter be swayed by the arguments you hear from the more widely-read amongst us. It's important.
As we were almost entirely taken over a concerted effort was made by the US government to encourage people to move. We actually had a large percentage of citizens who were active that resided outside of Florida and New Jersey. By moving these citizens we were able to centralize our citizenry like never before, building the wall in Florida as a huge deterrent to attack. The "Fortress Strategy" was proven out as the deterrent in the form of an astronomical attack cost in Florida held PEACE GC at bay.
I believe, however, that now our national obsession with the Fortress Strategy is proving counter-productive in our struggle to increase citizen retention.
Why is this? Look at our statistics from the previous section. There are so FEW highly-active citizens remaining in our "wasteland" regions that we've hit the realm of diminishing returns from the Fortress Strategy. In fact, we're now in a paradox of sorts: the Fortress Strategy is a viable strategy for deterring future attacks on particular regions. I believe it also serves as a disincentive to citizen retention. The vast majority of citizens in "wasteland" regions are low-level, relatively new citizens. Many of them have no idea how to use a hospital or understand what benefit it brings. Sure, we're trying to get them to move but the incentive to relocate no longer holds the same urgency as that of fleeing an invading force. The argument of "national priority" doesn't hold as much strength to someone with a connection to their real-life state of residency.
Some have argued that placing Q2 hospitals in regions that attract most of the new citizens would be a good strategy to pursue. It is argued that by providing people with a "training hospital" would allow them more time to become acclimated to the game before losing hope. I would like to suggest that Q2 Hospitals might help with retention (everyone pretty much agrees that Q1 hospitals are a waste). At the very least they WON'T HURT and if they're not going to cost us anything we should go ahead and try. (And here is where I duck...)
![](http://theburks.us/images/curly_wiseguy.jpg)
Q2 Hospitals? What Are You, Some Kind of Wiseguy?
As a matter of fact, yeah, I said it. Here's my logic. Right now we have several DISINCENTIVES to citizen retention:
1. Rote, mechanical approach to game play that takes what little fun there might be in deciding for oneself where to live, work and fight.
2. Having to disown everything that you bring into the game with you from Real Life; psychologically, this is a huge hurdle that takes time to do.
3. Current strategies provide relatively little room for personal individuality in game play.
Q1 Hospitals will only bring a citizen who has fought BACK to the wellness level they were at before fighting. It's disheartening to see one's wellness drop day after day and not understand why. I remember when I first fought and saw my wellness drop below 30. I almost left the game forever. The Q1 Hospital in Indiana didn't help my mood. If there were a Q2 Hospital in high-recruitment regions some new citizens might gain enough time to actually stick around and LEARN ABOUT THE GAME.
Right now we're expecting too much of our new citizenry. We're feeding them information and demands with a firehose. eRepublik is a different kind of game and requires different kinds of approaches. Let's not all jump to the same conclusion that "Fortress good, all other Hospitals bad". Rather, I believe that the following regions would be served well by a strategy that INCORPORATES the presence of a Q2 hospital with an outreach strategy that targets new players.
![](http://theburks.us/images/nunshavingfun.jpg)
Citizen Retention as a National Strategy OR LET'S HAVE MORE FUN
Here are the new citizen numbers over the past three days, ranked by recruitment (NOTE - THESE DO NOT INCLUDE CITIZENS WITH 0 WELLNESS):
1. 80 California
2. 47 New York
3. 25 Texas
4. 16 Florida
5. 15 Michigan
6. 14 Washington
7. 12 Virginia
8. 11 North Carolina
9. 11 Pennsylvania
10. 8 Massachusetts
We should place Q2 Hospitals in much of this list - especially New York, Texas, Michigan and Washington. Virginia, North Carolina and Pennsylvania might also be good places. We should also direct the Welcoming Committee, Meals on Wheels, Flying Unicorns and Salvation Army to begin directed outreach to NEW CITIZENS in all regions. Every new citizen that gains experience in their first day and returns again should be contacted multiple times. The others that gain no experience or that do not return are useless to pursue and are a waste of resources. I would also like to open up the new citizen reports to any and all political parties for contact, recruitment and new citizen support purposes.
In addition, we should shore up our Fortress states by making residency in California, Florida or Karnataka a requirement for obtaining Q1 weapons via the "Guns for Huns" program. Finally, the eUS should consider the benefits of giving every new citizen a week's worth of food for free with the promise of 5 Q1 weapons once they reach level 5 to encourage people to stick around.
The longer people give eRepublik a look and the more times they return to play the greater the chances of our retention. We don't need to descend into bickering and take sides in this debate. I believe the numbers speak for themselves. Let's make eRep FUN AGAIN.
E Pluribus Unum. From Many, One.
![](http://theburks.us/images/e_pluribus_unum_print.jpg)
I'LL SAY IT AGAIN: Together we have strength beyond measure. Do your part. Follow DoD orders. Fight with weapons. Maintain your wellness. SUPPORT THE CAUSE.
Comments
Q2 Hospitals... not such a bad idea.
FIRST DENIED
On a normal day i would read this article, even though its a bit long, however its about hospitals...i got hospitals coming out of my ears!
Voted anyways.
Tonight: Aeros will debate the Hospital Strategy with System 0101 on The Report with Guest Host Jude Connors: http://www.blogtalkradio.com/the-report/2010/01/21/episode-one-season-two-the-report-returns-with-special-guest-jude-connors" target="_blank">http://www.blogtalkradio.com/the-report/[..]nors
Call Ins Welcomed!
iloveamandacrewmaxxx!!!
Oh and PiginZen cannot into president.
Framing the debate in a new light...clever.
We should make the game really interesting and get rid of all our hospitals. Stop playing it on easy mode. 😉
Moar hospitals?
le sigh
I just joined eRepublik yesterday, and I have to admit I'm rather lost. I definitely don't quite see the point here yet, and were it not for my stubbornness when it comes to gaming, I probably would have quit already, simply because at times I get the impression it's a once a day game. Log on, click a few buttons, and log off.
Granted I haven't had any experience with the people of this place yet, but aside from that, I'm not sure what else there really is for me to do here. I reside in South Carolina, and less for state pride than interest in having at least a couple of active members here is the real reason I'm staying, but this seems to mean that I'm missing out on a lot of the main points of the game.
I echo similar sentiments to you PigInZen, in my Hospital stab a couple of days ago. New York and Texas definitely should be built. Well done for a very thorough and thoughtful article!
Lt. Scheisskopf
http://www.erepublik.com/en/newspaper/stars-and-stripes-journal-191155/1" target="_blank">http://www.erepublik.com/en/newspaper/st[..]155/1
Baisically these were my thoughts... at least place down 1 Q2 hospital and test it!
Excellent. Subscribed.
>We should make the game really interesting and get rid of all our hospitals. Stop playing it on easy mode. 😉
Hahaha. XD
In any case, this article is hard for me to read (not because it's long, lol) because I respect PigInZen's opinion so much. If, when V2 rolls around, people still want to waste money on new hospitals, I won't try to stop them.
But PiZ, I hope you give Congress access to that tool you used for the statistics, if they don't have it already. 😉
NOT. ANOTHER. HOSPITAL. ARTICLE.
Most convincing article for hospitals I've read so far. Would it harm the cause to lay down just 5 Q2 hospitals?
I doublethink your existence, so I cannot respond to something that isn't here.
I think putting Q2 in high populated RL areas are good..
What about NY? Can't the eUK just attack it and destroy infrasture anyway.. (assuming we retreat it, they won't take the region without us retreating lol)
(I didn't check if NY bordered the eUK, I assumed)
Very well written article. I'm still skeptical about the benefits of placing Q2s versus the risks, but you have certainly done a better job arguing for the issue than others.
nice
While I love the fact that you're one of the few people who have really discussed this in-depth, I have to say I partly disagree with dispersing Q2 hospitals out there. If it costs little to do so, sure, I don't care if the gov't does so, but I personally think it won't help any, either.
"what little fun there might be in deciding for oneself where to live, work and fight."
So it's all about illusion, for player retention? The problem is... the game IS all about knowing where/how to live, work and fight, boring as that may often be. I started playing eRep in Louisiana, and much as I love it, I was a smart nooblet and moved myself to Florida ASAP once I realized what healing at a Q5 could do for me; that's called being proactive and taking action to succeed, which more young eAmericans need to be shown how to do.
If you let them think they're totally fine sitting in New York healing at their Q2, they'll never move, because they <3 NY, right. It's misleading and not teaching them the right values, essentially.
The wall in those states will still be uselessly insignificant, and in such an instance as when we had to retreat a couple states to eUK when we were busy elsewhere, what if those had been Q2 hospital states? Sure, it's not "much," but it's still flushing that taxpayer money right down the drain. And who knows, the redcoats might think it was a real victory. Just sayin', hypothetically and all.
Epic. You'll be interested in the Synergy Poll data being released later tonight, I think 😉
"The eUS should consider the benefits of giving every new citizen a week's worth of food for free."
Yep. Huzzah! for civilized anarchy.
BTW, that article by LiveFreeOrDie is pretty awesome.
Too bad you didn't post this on the eUS form, where it would have received the treatment it deserved. Instead, you stuck it out here in Pandersville.
Excellent article. I was "born" into the New World in eMichigan. I moved to Florida only after a few weeks when I picked up and fought and realized "uh-oh, what now?". Though I live Karnataka now, I would have loved to stay in eMichigan. I live in real-life Michigan, have done so for all but six months of my life. I can understand why my fellow eMichiganians, (Or eMichiganders if you prefer) would not want to move. So much of the game is played in the mind. While I love the mental sensations my mind brings up of Karanataka (Never been, but I have done some on-line research. Would love to go IRL.) It isn't home. Michigan is. New world or old.
"I don't want to talk about Hospitals again" is NOT A VALID REASON FOR ALIGNING ONE'S SELF WITH THE FORTRESS STRATEGY.
Please everyone, lets have a reasonable debate no matter how it turns out.
S+V
I've always considered myself a Fortress hardliner but your argument has credence. Following V2, I would support the idea of tests in Texas and New York provided there was the additional thought to /eventually/ moving these retained players to a fortress state. Hey, if free samples of drugs work for pushers, why not free samples of combat for new players?
Due entirely to your article I am now onboard for several Test Hospitals in the future.
Good work, sir!
This game would not be the same for me if it wernt for the fact i live in a Q5 city. as for this game being boring? naw it just like checking my e-mail every day. something new always comes up.
people keep saying following V2 you guys realize that this is erep and no matter how much they say theres a version 2 its going to take way too long....
Aerofluff makes an excellent point, if you hand out Q2 hospitals to popular states citizens will never leave! Adding 10 points to their wellness a day is enough to keep citizens there alive but it won't get them anywhere in the game! After all, don't we want a nation of super soldiers who fight five times a day every day? 🙂 Throwing money (and hospitals) around won't solve the problem, we need to focus on putting our resources towards the Welcoming Committee, Meals on Wheels, Flying Unicorns and Salvation Army to EDUCATE new citizens on smart gameplay
What a real argument backed up by facts SUPPORTING the placement of hospitals? I still don't agree with placing hospitals. I think we need to do a better job explaining how the game works to new players. If we do that we they would move to one of our fortress states. I still also think that the biggest reason for people quitting this game is its suckiness. Anyway good job PiZ for adding more to the debate then just more INTELLECTUAL DEPTH.
Just to clarify, in no way do I state that Q2 Hospitals are a panacea. Rather, I distinctly claim that they can be a part of an overall strategic approach to citizen retention. Let's put it this way - even if we do retain a few citizens in "wasteland" states is that a BAD THING? Granted, the overall strategy should be to move as many citizens as possible to one of the Big Three fortress regions but I'll take a citizen in NY, PA, TX with a Q2 hospital over no citizen, any day.
Why? Because the possibility exists down the road of making that citizen into a full-fledged member of the Fortressocracy. 'Nuff said.
I agree with you on the state of The Salvation Army (Hey, that's me too! xP) and how we should mainly focus on reaching out to NEW Citizens. Old Citizens can still be inactive, and it would be a waste of time.
I like the idea, but when I first started, I didn't know what to generally DO with myself. Come on, who listens to tutorials anymore? If it wasn't for Vema weapons Factory +90wels (now closed) I wouldn't be here, he (or she?) helped me to get started. The onyl way this could apply would be to assign every newbie a "mentor" to help them begin, but that would be hard...
Good article.
Q2 for Texas!
I think just throwing up Q2 Hospitals in NY/Texas would gather lots of new players. Then we could just work from there. When I used to play Runescape, one of my good friends told me 'Don't spend all your money on trying to find a whole set of Rune armor. Buy one piece at a time, and you'll get to where you need to be.'
That's what we need to be doing here. Maybe we don't even want to throw a second Q2 Hospital in Texas when/if we put one in NY. We could just plop one in NY and try to make it a Q4/5 even, over time. Then after we recover from that, we should have somewhat more of a player-base, and then we can focus on Texas. And so on.
Just my two cents, I guess. 😃 Sorry I had to use a RS reference, but it was what came to my mind.
This is awesome! 🙂
Great way to tackle this topic. 🙂
i want texas and new york to get q5s!
i want to go home to the lone star state!
"I remember when I first fought and saw my wellness drop below 30. I almost left the game forever."
Yes. This was just a few days ago for me. I asked for help instead, got it, and I'm still here and interested.
I got a number of helpful messages after registering. Really too many; it was rather overwhelming. Only one of them made the point that moving to a region with a Q5 hospital would mean I could fight more and level up faster. This made me *want* to move.
You tell me that the government wants me to move, I'm confused about why. You tell me that *you* want me to move and I'm suspicious of your motives. If you tell me that if I move I get levels faster? That I immediately understand and can easily get behind.
ok, I never heard this in the debate, but how would it hurt to place Q5 hospitals in all states? U.S. citizens always sign up in their home state, and sometimes don't care for relocating... you guys make a lot of money with your taxes, why don't buy 49 more Q5 hospitals... who cares if 1 or 2 is lost for a short time... just take a look at your daily income😕
PigInZen, forgive me for not having you on my "Potential Presidents" list. I'd like to make it up to you by voting up this article, subscribing, and thanking you for such a reasonable / well-researched piece!
I disagree about the Q2 hospitals - simply because they are useless to players under level 5, and those over level 5 are much more effective with a Q5. I explain it better here:
http://www.erepublik.com/en/article/eamerican-hospital-issue-q5-vs-q2-1152458/1/20" target="_blank">http://www.erepublik.com/en/article/eame[..]1/20
As for keeping things interesting and fresh, there is one simple solution for that. War. It just makes the game fun! I believe that is why the retention rate was so high during the invasion! More about it is here:
http://www.erepublik.com/en/article/the-utility-of-eforce-why-we-need-war-in-erepublik-1146490/1/20" target="_blank">http://www.erepublik.com/en/article/the-[..]/1/20
I am still a new player, and I have to say it's not to hard to learn the game with the help of some veteran players. I started out in Washington, but soon realized that I needed to move to Karnataka or Florida. So I applied for a moving ticket and within 24 hours was in Karnataka I found a good job and worked my way up to lvl 9 with relatively no problems. I don't really see what putting Q2 hospitals will really accomplish that a active player base to help noobs out won't. To me it seems like a waste of time and money. But that is just my two cents for what I know on the subject.
I can haz Q1 weapons? Lol.
You know, the well-respected Pig couldn't be equivocal enough to satisfy the likes of Barker and Harding...after reading this thing, I couldn't tell if PiginZen was yinging or yanging here. But there are a lot of good insights to be mined from this article. I'm pretty much convinced that the 50% attrition rate is absolute outside of Poland. It is driven by factors outside the game, not in-game conditions. It is really the admins problem, not the players. Difficult ? High learning curve ? Yes, and yes. What really matters here is that you can effect attrition significantly on the margins by making the game less forboding and more welcoming for people. Telling people they are stupid noobs because they won't follow instructions, because they'd rather figure things out for themselves is not the way to retain people in the game - or in your nation. But this is an old scam in online games -on the one hand you have the admins, who put little hooks in the game to induce you to send them money, and on the other hand, you have a whole range of predatory to somewhat helpful seasoned players who want to (a) recruit new players to their cause(s); (b) manipulate them to serve their interests; (c) teach them to play the way they learned (but who taught them) ? and (d) affirm that their ideas about the game are right.
Think critically. Act decisively. Aim high.
Samuel Seabury
i need to bring my wellness up before i do anything. i havent been at 40 since i started this game
I dissagree with the Q2 hospitals idea. I continue to beleive that the USA should keep several fortress states and have everybody move to them.
Thank you PiZ. This was a great article saying exactly what we advocates for Q2s have been saying, but you said it better.
We don't want people to stay in Q2 wasteland regions and permanently rely on Q2 hospitals, but we do want them to stay in the game. A Q2 citizen is better than a dead citizen. Like PiZ said, maybe in time we can convince the Q2 citizen.
NOT.ANOTHER.HOSPITAL.ARTICLE.X2.