[V2]Suggestion for More Realistic Gameplay
![United Kingdom](http://www.erepublik.net/images/flags_png/S/United-Kingdom.png)
Dishmcds
London, United Kingdom;
As he looked out from his desk at Ten Downing, Dishmcds thought of all the men and women that were about to enter into battle. The fight was finally here, the one that would decide the fate of the UK. They would either gain an upper hand, or go down with one of the riskiest manuevers the World had ever seen.
It had been weeks since the occupation of the Isle had begun. Troops from overseas started pouring into the small Island on boat after boat, crowding the once small locales around the region. It began with troops from N&L landing in Scotland, overpowering the Scotland militia after several intense battles in the Highlands. Troops from Maine, Delaware, and Massachusetts rolled onto the hills of Wales and the Southwest. It took them three days to occupy, but eventually the overpowering reinforcements from the US overtook the small but sturdy forts in the area. Losses in the area were heavy on both sides, but the US had gained a foothold. President Jewitt had ordered troops transferred from Florida to Delaware as reserve, backups in case their plan backfired, but thus far, it seemed to be working. He knew that the SouthEast was heavily guarded, and they would need a massive strike to overtake the stronghold.
To the North, the Viking Hordes had combined to advance into the North and East of England. They managed to overpower the English while their attention was placed on the Americans, although their numbers were slowly dwindling due to the cold and moisture. Seems like they picked the wrong time of year to cross the channel.
The English, however, had another idea in mind. In a surprise manuever, they were sending in a battalion of heavy infantry from Upper Normandy, where they kept a base to aid in safeguarding France. They hoped they could catch the Americans at nightfall, unsuspecting of the artillery fire that was about to pound their bases from the Naval fleet which accompanied it, supporting the ground troops advance. They had hoped to knock them back to the beach, and eventually off the Island.
Simultaneously, they had hoped to launch an invasion from their Military installation in Northern Ireland. Heavily guarded, it was the second biggest military camp in all of Britain, housing four full battalions, and three Naval fleets. They hoped to catch the Vikings off guard, pushing them to the Eastern border, and into full retreat.
It was a risky manuever, but with the right timing and manpower, it was doable. All they could do now was watch, and wait.
Now, something I had been thinking about for a while now, and something that was originally thought of during the Canadian-American war back in April of 2008 was that we could only attack regions with troops who lived in adjacent regions. This was evident when Pakistan started moving troops to the Iranian border (when they were going to liberate it from the rule of self proclaimed Emperor Koroush), and something we had thought of in attacking Manitoba (which, at the time would have been the easiest place to split the nation directly down the middle in terms of resistance and strategic attack points).
This, however, was not the case. Basically, as long as you control the region, you can defend it from anywhere in the World. We have seen this in the history of almost every war, from the Romanian and Norwegian occupation of Russia (and Western Siberia, HellyKitty, and the Urals), the Hungarian occupation of HelloKitty, Romania's occupation of Podolia (and Ukraine on the whole), the various occupations of India and China, Australia, Greece, and other countries who have pretty much been wiped out for resources, and so on. In military actions, one of the most important factors in most wars is your ability to maintain a constant supply line. In Erepublik, that doesn't really exist. You can defend a colony from halfway around the World.
For example, Hungary controls Inner Mongolia and HelloKitty, but nothing between there and their original regions. We're all aware of it's value, which is the same as Karnataka to the US. The theory behind it is basically that you build yourself a landbridge, get to wherever you want to get (usually through region swapping with allies), and attack it, using Resistance wars behind you to remove any possibility of distraction. This technique has been used many times in many instances to gain footholds in valuable regions, by both sides.
But, what if you had to maintain that constant connection to the region, or your defenses were weakened? What if your ability to defend your regions depended on your ability to get troops there? What if you actually had to maintain that empire you built, just to gain your crown jewel?
Now, I'm sure you're asking me, right now: What benefits would this have for Erepublik?
Well, there are plenty. For starters, if you had to transport troops to the areas adjacent so they could attack or defend, the markets for moving tickets and gifts would increase exponentially. You'd need to move troops much more, meaning you'd need to heal them that extra point or two much more. Gifts and MT's are probably the two slowest markets, mainly because National Armies usually supply their own, or they make bulk deals. Very rarely do tickets on the market itself get bought for good pricing (that's not even mentioning the current lack of need to upgrade, for just about anything).
Second, it would make each region actually have purpose. You'd have to decide how many people need to live in each area, and how valuable it's defence is. If you had to defend each region, you'd need to space your troops out to do so, and it would make things much more interesting.
Thirdly, to go along with the second point, if you had to station troops in various locations, you'd also need to purchase more Defence Systems and Hospitals to heal those troops. It's like installing Fort systems throughout the nation, and would drive the need up. Currently, both Hospitals and DS's are limited because most countries are only going to need a couple, and DS formulas are outdated to the current damage output anyhow. Unless you have 4,000+ in the region, a DS doesn't do much good. This would actually stimulate those markets, and make the construction skill worth something again.
Overall, the current level of gameplay revolves around borders, using regions as chess pieces. If we were forced to value each region for where it was and what it had to defend our nations with, it would both stimulate the game and make it much more interesting. We're operating under a National Dynamic in countries with regional fanaticism, which is hard to integrate into a game which doesn't share the same ideals.
Respectfully,
Dishmcds
Comments
Also;
tl;dr
How about no.
And how about Phoenix apologizes for the battle of Northern Brazil?
Second 🙂
Apologizes fer wut?
Damn, beaten by an Emerican 🙁
Don't play stupid with me Dish.
@Jeep
How about Poland apologizes for PTOing Peru? How about the eUS apologizes for being imperialistic? What happened to the 1% import tax?
Are you calling me stupid?
I'm implying you are acting stupid. Huge difference. BTW I see what you did there.
@Devioux
LOL, that's all within the rules of gameplay. What you guys did was sidestepping that. We don't need to apologize for anything if the game is supposed to allow us to do something, but performing an action the game DOESN'T allow does deserve an apology from the guilty party.
Yes. I am guilty of doing everything in Erepublik. Blame me. I of course can do all of this by myself :/
Most ignorant thing I've ever heard, outside of you calling me stupid, of course.
jeepcoloniesofuk is of butthurt
I don't blame you, I blame your pitiful so-called alliance 🙂
BTW GLaDOS I don't think you want me to show your little friends the huge boot that hit you out of the eUSA's forums. The embarrassment would be terrible for you!
Can we talk about the suggestion? I happen to agree with Dish. Admins should make wars more realistic. Holding a region should depend on the ability to get reinforcements.
Dishmcds - congratulations on your re-election as PM. Although the TUP wimped and did not field a candidate your stand was courageous since half the country has been conquered in your first term. I expect this term will see the defeat or vindication of your strategy. I hope it will be vindication which I support on the front lines.
Jeep, are you asking Dish to make Brazil appologise for exploiting a bug to their advantage or something? Maybe he'd consider it if Jewitt made Spain do the same?
Good idea Dish
Can someone point out which way is the end of the queue to kick this jeep guy square in the balls??
Thats an amazing idea, tbh. DISH 4 CP! xD
@Jepp America: That has nothing to do with this article, and two random Russian cheaters have nothing to do with Phoenix - i'm sure you'd say the same if they had fought from Poland.
Good suggestion.
I have to agree with Dish. We need supply lines, but I don't think they will come with V2.
Yes, or even Jeep why don't you apologise for being in an alliance with member nations who have repeatadly exploited a bug in their war wih eFrance not just once but repeatadly.
If you will have the guts to stand forward and call that act by the President of spain a disgrace and push for your President to do the same then maybe you can hassle and troll Dish here. Till then can we keep to the topic of the article?
As for that I like the idea of supply lines, and forts etc could be defendable locations that have to be taken in an attack. Each adding to the defenders strength as long as they fight from it. (Since it appears they are aiming to move to it becoming a soldier and unit versus each other a map, having a place you hold giving each soldier in it a bonus against the attackers would become useful. Leading to massive assaults on these Forts trying to dislodge the defenders then defenders moving to retake them etc)
"😉ishmcds - congratulations on your re-election as PM. Although the TUP wimped and did not field a candidate your stand was courageous since half the country has been conquered in your first term." - Detroit34
TUP's candidate dropped out too late for us to replace him actually. If you were anywhere near active you'd know that.
I agree, and have suggested similar things just like you have several months ago.
eRepublik has changed from a couple of thousand players to several hundred thousands of players. The war must be 'cut up' become more local.
I have posted ideas regarding supply chains and I think a big group of players would be more attracted to act as service personnel rather then fighters - we can learn that from other games.
I really hope the new war module contains much of this.
A great post Dish!
I agree with these suggestions.......it would make the strategic element much more realistic
Replying to JeepAmerica doesn't seem to be wise, Prime Minister Dish.
http://www.erepublik.com/en/article/-k-pek-erepublik-v2-szerintem-1188450/1/20" target="_blank">http://www.erepublik.com/en/article/-k-p[..]1/20
erepublik v2 pictures fun
Voted/Agreed. I would love a fort system.
Brilliant!
Nice little battle to start off the comments by the way.
So talking about the idea is for losers or something...
I think it'd actually be pretty cool and it'd really add more realism to the game. And make wars more fun! I say go for it admin 😛
What would you do with the people trapped in the now more importnt regions that can't fight anywhere and are just inner guards? it would bore them a lot, they would all go to the frontier of combat, so it wouldnt make the other regions more important, it would make the frontier regions now the more important ones, instead of capitals.
Xavier its things like that that governments would have to take into account, making the tactics more interesting and shaking up how countries defend their high RM regions.
It would also be interesting to know how MPPs would work with this.
Andy, WHAT GLITCHES? Provide proof, then we'll talk. You Penix's feeble excuses are funny, keep 'em coming.
Voted
>Provide proof, then we'll talk.
You first?
mates.
I dont see the point in arguing with this Yank. I dont know how long their gold is gonna support their imperialistic behaviour. I read in MAx McFarlands newspaper that he has spent almost 8000 USD for American military on gold.
8000 real green american dollars. im sure his source will dry up or he will find something better to spend his money on.
But we all are doing our best to defend eUK.
Best wishes from eIran
Yeah, JeepAmerica is just an annoyance in the comments. *Sigh*
I really love the idea though, shame about the American who wants to have a hissy fit because phoenix is better than Eden 😛
Can weall get back on topic please. (It seems at least one person will use every thread, news article or comment thread to start a flame war.)
I like the suggestion that's being made here. The game's current build seems to demand that every citizen of a nation cluster in one territory with a Q5 hospital and just attack out from there. Perhaps you leave a couple in other regions to start resistance wars, but there appears to be little (if any) strategy to migration in this game.
Therefore I give a thumbs up to this idea 😁
tl;dr
Totally agree 😉
"Overall, the current level of gameplay revolves around borders, using regions as chess pieces. If we were forced to value each region for where it was and what it had to defend our nations with, it would both stimulate the game and make it much more interesting."
This is actually not bad. However hope you are not giving out this idea atm you are forced to cope with something like this 🙂 it is rather simple though....right now all nations who are defending by this would be in better position. Looking at it however like a neutral person. Its logic.
Also would be fantastic if they would implement importance of seas,navies,harbours and such in the game. In RL its incredible important.
Nice idea. If you wanted to add something else it should also be harder to make a beach landing and attack from the sea than it should be from another region which has a land border. You could also have terrain types with mountainous regions harder to capture also with them being a natural fortress of sorts.
I doubt any of this will happen, but it would still be good and make the game alot more realistic.
This is one of the few things I can agree with Dish on. I am a Eden supporter and despise the eUK in general, but he has a valid point now. The game would be much more fluid and interesting if the game had supply lines. Right now the only useful resource is Iron, but this would make wood and oil almost as valueable. It would also make it much harder for Imperial countries to hold far-away colonies, like Hungrays death grip on Helokitty.
rofl rofl dish. keep dreaming (although i'd be nice) its taken the admins THIS long to just ANNOUNCE future economic changes. meh, you'd think there wouldn't be so much beurocracy to go through for a team of 22.
I like it. I doubt it will ever happen, but I like it. The point about regional fanaticism is especially important; lots of people care strongly about non-essential regions. Something that gave more value to every region would be a definite improvement.