[V2]Informative EI's Don't always Answer Questions

Day 825, 17:01 Published in United Kingdom United Kingdom by Dishmcds
As announced in the last insider, there are some product changes a comin, that will certainly make some things change. Here are a few small tidbits on my thoughts of the upcoming changes that have been announced thus far.

1. Say goodbye to anything you knew about Hospitals and Defence Systems.

For about a year now, various strategies have been employed. Hungarians have enjoyed Q5's in all of their original regions (and non-original when HelloKitty was their only non-original region), while other countries such as the US used their fortress plan to keep places like Florida and California. Other countries were somewhere in the middle (including my own, with 5 of 12), depending on the value they placed on each region.

The other strategy which most countries use in some form is a way to produce their own Hospitals and Defence Systems, to cut costs. Over time, even through warfare, this has led to many Nations having multiple of each in stock, simply because they could not sell at a decent price and kept them in stock for "emergencies" (rea😛 colonising somewhere worth it or losing a high valued region).

The new setup looks to eradicate the overproduction of Hospitals, as their new "Wall" component will mean less durability (which one can only assume, like houses, they need to be replaced every so often), meaning everyone with hospitals in stock will eventually use them.

The other change they have made is that they will now have a "regional coverage". What this means, however, is up in the air. If it were something really neat, the Admin team would go to Cities and more local provinces, and allow for ground coverage (something along the lines of within X Metres or however they want to show distance). What I think it means, rather, since that would require a near overhaul of their current border system and Material allocation, is that one hospital might actually work for several regions depending on size and distance from the hospital. In London, for instance, where the size of the region is very small, the Q5 we have placed might also work for both East of England and the Southeast.

This has both good and bad connotations, though. For a region the size of Far Eastern Russia, will it then require two? For countries which use the fortress strategy, since this will allow citizens from other regions to use those hospitals (if it is in fact the case), it won't work as well, since they won't actually need to move to use the hospital.

How much this will affect a Nations security is yet to be seen, but it will indeed have an effect on their production of those Hospitals and Defence Systems.

2. Say Hello to Specialisation, Say goodbye to Flexible workforce.

Each industry will now have its own specialisation techniques, specifically, each person who works there will need to do a certain job. While this allows for another aspect of gameplay and more complexity, it also removes the flexibility of those who moved from industries like Food, Weapons, and Moving Tickets to help out where it was needed. I can't remember the last time I worked for full wage, as I've done this for a year or so, and I know many different countries use military production to provide weapons.

This new setup, however, requires those people to choose a specialisation. When you're down on Moving Tickets, and have a stock of 50,000 weapons, it's unclear whether or not you'll be able to move over and produce enough to make a difference unless you are the particuliar specialist the company needs.

This removes mass production, and requires that anyone using a Socialist structure allow for more growth than currently financially possible in almost every country. Basically, if I have ten employees that make the rifle shadows (you'll get the joke eventually), then I'd have to open a brand new company for the 11th, or stagger my production.

3. Is the production formula going to change along with the new industries, or mirror the old one?

A question economists have been asking for a very long time. Overproduction has hampered many countries for 2 years. Any society with a large workforce will have this issue, regardless of how much war you have, or what skills your population excels in. Is it finally going to be solved?

Summary

For me, I think the newest Insider (while stuffed with lots of neat information) has only brought about more questions. I await the next one, I suppose.

Dish