Captains of Industry (Part 1): New Era of the Multi-working Manager
![Canada](http://www.erepublik.net/images/flags_png/S/Canada.png)
Plugson
![](http://mimg.ugo.com/200902/14642/master-of-orion.jpg)
I am a fan of 4X strategy games, my favourites being Civilization and Master of Orion (MOO). I found there were two ways to win in these games.
--1) Be a warrior civilization that focuses solely on military strength (Mrrshan) with the aim of doing a quick strike early in the game to claim territory and weaken the opponent. The reason for this being that these civilizations usually lose in the long-term game when industrial/research civilizations eventually outpace them in production.
--2) Be an industrial civilization (Sakkra) by playing defensively early on but with the long-term aim of building an economy that can create more units that steadily increase in value as more funds are invested into war research.
![](http://civilianmilitaryintelligencegroup.com/wp-content/uploads/2010/08/3119211301_40cbd3815d.jpg)
eRep is a long-term game. There are no quick strikes that will win the game early on. Nations fall and rise over many months. Citizens exist forever, never really dying. Therefore, your goal is long-term growth: build wealth, strength, work skill, experience – with the aim of one day laying down serious damage on the battlefield. You can only do that with strength and weapons. Strength takes time to build ~ there is no short-cut on that. Q5 weapons can be purchased instantly but establishing a permanent supply of them takes time and connections.
∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆ §§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆
“The laws of industrial Captain and industrial Soldier, how much more of idle Captain and industrial Soldier, will need to be remodelled, and modified, and rectified in a hundred and a hundred ways,--and not in the Sliding-scale direction, but in the totally opposite one! With two million industrial Soldiers already sitting in Bastilles, and five million pining on potatoes… what a business will this be, groping this long while somewhat absurdly about it and about it, call 'Organisation of Labour;' which must be taken out of the hands of absurd windy persons, and put into the hands of wise, laborious, modest and valiant men, to begin with it straightway.”
--Past and Present ~ Book III ‘The Modern Worker’ Chapter 10 “Plugson of Undershot”
∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆ §§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆
The New World witnessed the advent of a major game change on day 1,150: the era of the working-manager. We have yet to determine how managers who work multiple companies will affect the economy. What we do know is that it is now possible to run a business without needing money or employees. Granted, efficiency of such a company is not optimal. A good GM will make more profit playing the markets and adjusting employee salaries. However, this requires a certain amount of time, business savvy, and a good grasp of mathematics (none of which I really have).
The working-manager option has simplified the business module drastically. Now, I can buy a company and create profit simply by working it myself once a day and posting the stock for sale. Assumingly, one would then spend your profit on food, weapons, or boosters each day to support the economy and maintain skill increase.
For those playing the short-term game, that method is fine. You will be doing a service to the country by paying taxes and oiling the economy. However, you will not improve your citizen at a fast rate unless:
A) you purchase Gold for real money
B ) you create more companies and manage a work force
C) you join a group such as the CAF or TCO to help with added funding/skill increase
D) you become CP or a Minister and steal the treasury (PLEASE don’t do this)
![](http://img690.imageshack.us/img690/8034/smwcovergeneric2.jpg)
Want an option that does not involve the 4 mentioned above? Here it is. I call it the path to becoming a Captain of Industry. The concept is lifted from Thomas Carlyle’s lofty and long-winded vision of the Captain of Industry as an industrial soldier:
∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆ §§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆
“The Leaders of Industry, if Industry is ever to be led, are virtually the Captains of the World; if there be no nobleness in them, there will never be an Aristocracy more. But let the Captains of Industry consider: once again, are they born of other clay than the old Captains of Slaughter; doomed forever to be no Chivalry, but a mere gold-plated Doggery. Captains of Industry are the true Fighters, henceforth recognisable as the only true ones: Fighters against Chaos, Necessity and the Devils; and lead on Mankind in that great, and alone true, and universal warfare.”
--Past and Present ~ Book IV ‘Horoscope’ Chapter 4 “Captains of Industry”
∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆ §§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆§§∆
The process is two-fold and is based on a long-term game plan of encouraging new citizens to invest part of their wage and gold rewards into purchasing their first business:
1~~Captain: Using funds to build strength and establish a source of food and weapons for more fights with more damage.
2~~Industry: Creating grain/food companies, followed by iron/weapon companies, with the aim of increasing your work skill/productivity and generating funds to invest towards strength and company upgrades.
The main benefit of this process is self-sufficiency (something I value as an independent, self-funded soldier). The downside is that it could downplay the social aspect of eRep, which is why I propose a commune of worker-managers who pool excess stock to support developing Captains of Industry. The best part is that TCO and the CAF are already geared for this set-up ~ sharing stock and nurturing new players is what they are best at doing. The Captain of Industry model only requires a shift towards building a base of companies rather than spending extra money on higher quality weapons and strength boosters.
You can fight fast and hard right to win the immediate battle. Or, you can save slowly and work smart for the long-term war. It’s a matter of choice between being a soldier or being a industrialized warrior. Let me end off by saying that in the last 12 days of experimenting with this project, I have gained 60,000 work skill as well as produce 200 food and 9 Q1 weapons a day, while still being able to fight 20 times ~~ all at no cost except an initial investment into companies (roughly 180 Gold). It’s self-sustaining, takes little time to manage, and will pay for itself in the long-run. This is the new reality for eRep.
![](http://img207.imageshack.us/img207/4751/canseccoming.jpg)
This ends the introduction to the Captain of Industry method. The next two instalments will elaborate on the process and weigh the pros and cons of following this model:
Part 2 ~ Building a Base: Fortifying with Food and Gold
--Creating a self-sustaining food source and building wealth for the industrial soldier (80 food for 60 wellness, 7x gain of work skill at a profit)
Part 3 ~ The One-Man War Industry: Rise of the Captains of Industry
--Establishing a weapons source, upgrading companies, building a Captains of Industry commune (warrior industrialists supporting a regiment of emerging working-managers)
Part 4 ~ Conclusion: Weighing the Future of Warrior Industrialists
--Anticipating the coming module changes, the pros and cons of the Captain of Industry method, balancing wellness for work with wellness for fighting, going off the grid in an age of accountability.
Stay tuned as numbers and production tables are studied to provide a better reckoning of how the one-man war industry can be managed.
Cautionary note: Investing gold into eRep can have unpredictable results due to the constant tinkering of the Admins with the economy and other game modules. The current proposal only works if the multiworking-manager method continues to be permitted. Proceed at your own risk and watch for game updates.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Published Jan. 29th '11, this series is dedicated to The Bare Knuckle Field Marshal ~~ always looking for ways to help out new players even when he had nothing.
Comments
Oh no zerg rush attack!
For an easy way to obtain stacks and stacks of GOLD, Send a PM!
😁^ Douchebag.
Just remember to ignore Lucasmon. Don't give him the attention he craves. He's no longer a person.
More like those bums on the street that nobody likes but have a bank account full of cash.
MOO!
This is the tip of the ice-berg.
Captains of Industry will quickly emerge as an indomitable faction in this game.
It too me months to get from Level 10 to Level 11, I am going to move from Level 11 to Level 12 in less than three weeks.
MOO!!
My concern is the long term ramifications...
Haah and i just got the pun 😁 Moo was an awesome game.
Self-sufficiency is the new big thing. There's still some calculations to be done, though. The more companies you work in, the less food-fights you have, so there's a balance to be had somewhere.
That MOO game looks pretty interesting.
Interesting article btw, voted.
Your last cautionary note may be the most important. Erep has a history of making ill-advised changes without regard to the long-term impact, then recognizing their mistake and over-correcting. Today's optimum strategy has thus often been magically transformed into tomorrow's disaster.
It's good to remind everyone of that, R6. That is the fatal flaw of eRep and, thus, any well laid plan. GMs always take a risk investing in companies, wether it is for working it themselves or for establishing a fully employed company. At least putting Gold into a company is the most stable investment. A 20 Gold company purchase a year ago can still be sold for 20 Gold now.
In the next couple weeks, I'll be looking into the numbers to explain how this new model can work for new citizens and more experienced ones. I hope added criticism and help from MOO members will make a more accurate analysis.
I should also thank the people who helped me get this writing project going: Scorpius, hb741, saltydog, Acacia Mason, Addy Lawrence, and WGC. I aim to repay what I borrowed to get this idea off the ground. I'm confident I won't lose any money.
Octavian: MOO 2 is the best of the series. MOO 3 was a complete mess due to a rush to get into store shelves (lack of quality control and tweaking of game mechanics).
Die-hard MOO fans say the first can't be beat as a classic. I found it was much too simple compared to M0O 2. (off topic chatter done)
Galactic Civilizations 2 is better IMO 😁^
I found a balance with 15 companies & 15 food-fights. In the past 16 days, I went from work skill 10 to skill 12. I'm making enough profit from my companies to be able to afford Napoleon and Q5 weapons. Plus, I make enough food and weapons to take care of myself, supply-wise.
As long as these "captains of industry" consume the equal to what they produce, im OK with this idea. if they don't, the same thing that happened at the beginning of v2 will happen, only this time it will be caused by overproduction rather than underconsumption.
Mark my words.
haha, Civilization is a good game 😃
interesting idea...thanks.
looking forward to reading your upcoming installments.
"And when everyone's super... [chuckles evilly] ...no one will be." - Syndrome (The Incredibles)
I'm pretty sure that as more and more companies are added by to the game the wealth a working manager can create will decline - there won't be much demand for each player's excess production as more and more players become entirely self-sustaining. Enjoy it while you.
hb741, the law of diminishing returns? This would be a problem for the economy in general. Which is why it may be worth considering other options for the excess product not consumed by the working-manager.
A communal system in a small group would share the extra product with developing players so they can either use the raw or finished products to get ahead. This then removes the influx of cash to the working-manager, which as you predicted anyhow, will begin to drop off.
To be honest, I see the current economic model in eRep as unsustainable if many more people create more and more companies. Admins will either correct the system or people will need to adopt alternative approaches similar to what certain militias have done to re-distribute product in a community.
I should mention this is not a get rich quick scheme. Long-term savings toward self-sufficiency is the main goal.
Great article Plugson. I know that data has been mentioned as forthcoming, but I'd certainly like to see the numbers for self-sufficiency solely on company production. Particularly the company ratios.
It's almost a "give a man a fish and he shall eat for a day. Teach a man to [make] fish and he shall eat for a lifetime" scenario in the economic module anymore.
I do believe this will only enlarge the gap between the rich and the poor. Rich get richer, poor get poorer. This is EXACTLY what is happening in the real world, only in the real world, its large international companies rather than "captains of industry".
In other words, extremely cheap prices, but also extremely high unemployment rate.
Also, A LOT more gold will be leaving the economy through boosters, and more prominently, through the purchase of companies.
I cant help but notice that currencies ALL OVER THE WORLD are already crashing.
A newspaper, I only hope you realize that the proposal I am making here is intended to anticipate what is coming. The few people that follow this method will not crash economies. It is the system that is crashing itself.
This is why I have included the Carlyle quote:
"The laws of industrial Captain and industrial Soldier, how much more of idle Captain and industrial Soldier, will need to be remodelled, and modified, and rectified in a hundred and a hundred ways,--and not in the Sliding-scale direction, but in the totally opposite one! With two million industrial Soldiers already sitting in Bastilles, and five million pining on potatoes… what a business will this be, groping this long while somewhat absurdly about it and about it, call 'Organisation of Labour.'"
A new approach may need to be taken. Workers need to be regimented and outfitted with their own companies or at least supplied with the excess product. There's a plan to be worked out tht involves supply chains similar to militias. Right now I'm ruminating over it.
(Plugson - I like MOO two too)
"I produce 200 food and 9 Q1 weapons a day. It’s self-sustaining...This is the new reality for eRep"
With the deletion of Orgs, we now have to put all our goods on the market instead of in our own pocket. I have to put all my food up for sale at .78 and buy someone else's for .82 (the extra .04 is VAT). I'd hardly call that self-sufficient, but that is the new reality of eRep. It wouldn't matter if I had grain, food, iron, and weapon companies, none of them could supply each other or my citizen without orgs. Having one of each of those is now the same as having 4 of the same.
Dear Captain of Industry (how apt you post here):
Raw materials have no VAT so you can post the grain offer on the market from your company and then buy it with your food company at no tax loss. (except for when you want to transfer the money out of your grain company...but there's a way around that, too).
After producing food from the grain made at your 2 or so supporting grain companies, you post the food for sale.
There two very easy ways to do this.
1) The safe way: Put your food for sale for just under the market price and then quickly buy it with your citizen. It can be one cent cheaper or as cheap as you want it to be IF you can afford to LOSE it when someone else buys the product. At least you sell it for a slightly cheaper cost than market and keep some cash if you miss the sale. The downside: You will pay the VAT, which right now is 4 cents on a regularly priced Q1 food.
2) The risky way) (also the cheaper way): Put your product for sale at 0.01$ and then buy it really fast. You'll need two browser windows going and probably have a copied number of the product to paste in the sale box. This way saves you almost all the VAT tax, but the extreme downside is that you lose ALL the product/profit if someone buys it before you.
The safest bet. Decide on a medium price. How much can you afford to lose vs how much can you afford to pay in tax. I think I will start posting my food at 0.40$ and see how it works. I lost 15 food the other day doing method 2. It sucks.
As long as you have a reliable internet connection, and good hotkey muscle memory buying at .01 isn't that bad.
Plugson, I wrote, and deleted a similair article (albeit far less eloquently) when this change first came out. I deleted because of the cautionary note.
"Raw materials have no VAT"
That doesn't make sense to me. It may be that the price is so low that the VAT rounds down to zero, but I'll bet there is VAT on raws. Try putting some up at a higher price and see what happens.
MOO2 stole my high school grades 🙂
manager working needs to be eliminated
@Captain of Industry: If you look at every country's economy page in the new world, there's this fun little thing that lists all the taxes currently in effect. For example:
http://www.erepublik.com/en/country/economy/Canada
You'll note the lack of values next to our raw materials under the column on the far right.
D) you become CP or a Minister and steal the treasury (PLEASE don’t do this)
^
SELF MADE WEALTH
LOL.