[R&A] [外電]聯盟及戰場系統

Day 1,697, 09:50 Published in Republic of China (Taiwan) Republic of China (Taiwan) by strangerthe

原文連結:[DoE] Alliances & War System
原作者:eUS Department of Education



If you've ever been confused staring at the map wondering why we're not attacking a key region, or wondering what an MPP is or how attacking works, this article is for you. I'll carefully break down wars and peace, as well as what the superalliances are and what their place in the world is.
如果每當你打開地圖時總是會弄不清楚為何我們不攻擊關鍵地區、不知道共同防禦協定是怎麼一回事、戰爭又是如何運作的,那麼閱讀這篇文章就對了。我會仔細的講解戰爭與和平、什麼是超級聯盟還有他們分別在世界的何處。

      

"War" is a state that two nations are in after a natural enemy declaration. Congress or the President can propose to start a war this way, and it requires a 66% confirmation from Congress to put it into action. When the country is at war, it will automatically invade a territory of their natural enemy every 6 hours (unless another battle is already underway).
“戰爭”是一種兩國間接續在世仇宣告後的狀態。國會或總統可以以此方法提議進行開戰,並且需要66%的國會議員認可以付諸行動。當一個國家處於戰爭時,系統每6小時會自動的進攻一塊屬於世仇的領土(除非已有另一場戰役進行中)。

A state of war between two nations can only be ended in two ways: a peace treaty, when both nations agree to stop via a mutual law passing, or wiping, where one country completely removes their opponent from the map. More on that in just a bit. A war's ending simply means the two countries can no longer invade each other.
兩國之間的戰爭狀態只能以下列兩種方法停止: 和平協議,需要兩國彼此都通過停火法案,或滅國,直到其中一方完全的將他們的敵人從地圖上抹去為止。停火的意義其實很簡單。戰爭狀態的結束代表著雙方再也不能彼此侵犯

      

Alliances, also called MPPs (short for mutual protection pact), are agreements between two nations to defend each other. Both country's congresses approve them at the same time, and once accepted, the countries will be able to fight for each other from their home regions. MPPs cost 10,000 in each side's currency to sign.
聯盟,又稱為MPPs(共同防禦協定的縮寫),是兩國間同意彼此守護的條約。雙方的國會必須同時通過該提案,一旦通過了,則兩國可以在自身的領土上為彼此而戰。簽訂MPPs雙方都必須花費10000貨幣。

MPPs are the lifeblood of any war machine. As soon as any invasion in a war occurs, all of those countries can fight in that battle and any subsequent battles. A country that doesn't have a lot of MPPs will quickly lose most battles they start.
MPPs是所有戰爭的核心。一但有入侵的戰爭行為發生,所有的國家都可以在該戰場及隨後的戰場中作戰。沒有擁有大量MPPs的國家將會快速的輸掉他們大多數的戰爭。

Alliances are not active in resistance wars, which is explained in the next couple sections.
聯盟在起義戰中並無法生效,這部分將在稍後進行講解。

      

They say no man is an island, in the New World, this is true for countries...even island countries. The world is split into four alliances: Terra, EDEN, ONE and CoT. Terra is the alliance we are in, ONE is our enemy and EDEN is our allie.
俗話說:「在新世界中,沒有人是孤島。」對國家亦然…就算島國亦是如此。這世界可分為四大聯盟:Terra、EDEN、ONE以及CoT。我們參與的聯盟是Terra,ONE是我們的敵人,而EDEN則是我們的盟友。
(註:此為e美國立場,故屬於Terra。eROC則為EDEN之正式會員國。)

Below are maps and memberlists for the four alliances. You can click the maps to see them at double size.
下面為四大聯盟的地圖以及成員名單。你可以點圖以放大來看。

Terra


Members: Canada, France, Germany, Cyprus, Russia, and USA

成員:加拿大、法國、德國、賽普勒斯、俄羅斯及美國

EDEN (eRepublik Defense and Economy Network)


Members: Albania, Belarus, China, Croatia, Finland, Greece, Ireland, Israel, Italy, Netherlands, Norway, Portugal, Romania, Republic of China (Taiwan), Turkey, Ukraine

成員:阿爾巴尼亞、白俄羅斯、中國、克羅埃西亞、芬蘭、希臘、愛爾蘭、以色列、義大利、荷蘭、挪威、葡萄牙、羅馬尼亞、中華民國(臺灣)、土耳其、烏克蘭。

Trial countries (Garden of EDEN Alliance): India, Bosnia and Herzegovina, Argentina
觀察會員國(GEA):印度、波士尼亞及赫塞哥維納、阿根廷。

ONE


Members: Hungary, Indonesia, Poland, Republic of Macedonia (FYROM), Serbia, Slovenia, Spain, Sweden, United Kingdomn

成員:匈牙利、印度尼西亞、波蘭、馬其頓共和國、塞爾維亞、斯洛維尼亞、西班牙、瑞典、英國。

CoT



Members: Bulgaria, Chile, New Zealand, Paraguay, Peru, South Korea, Switzerland

成員:保加利亞、智利、紐西蘭、巴拉圭、祕魯、南韓、瑞士。

      

There are some simple rules to what can be attacked and what can't. For a country to attack a region, it must share a border somewhere in it's country. Borders can be seen at the bottom of a region's page, which can be found from a country's Society tab. This doesn't have to be a visible land border. As an example, look at the International Port State of Hawaii, which shares a border with Japan.
對於能不能進攻有個簡單的法則。當一國進攻一塊領地時,它必定得讓領土有所接壤才行。國境可以在區域資訊頁下方查看,你可以在一國的社會標籤頁裡看到它。這未必是可見的領土邊界。例如,看看國際港口城市夏威夷,它就和日本接壤。

Battles also can't be initiated if the region is already under attack by another country or by a resistance.
如果該區域已經被其他國家攻擊或正在進行起義戰,就無法在該領土再開啟另外一場戰爭。

Alliances are only functional in a normal battle, which is initiated by a President.
聯盟只在一般戰爭中起作用,而一般戰爭是由總統發起的。

Alternatively, if a resistance war is started (which can be initiated by anyone in a conquered territory, it cannot be done in a home territory; i.e. someone can do a RW in Norte, but not North Carolina), then no alliances will be active on both sides, and the battle can only be fought in the occupying country's regions.
相對的,如果一場 起義戰被開啟(起義戰可以被任何人在被征服的土地上開啟,但無法在原有領土上開啟;也就是一個人可以開啟在Norte開啟起義戰,但無法在North Carolina開啟),而且雙方都不會有盟友,也只能在佔領國的領土內參與戰爭。

Wiping a country means to conquer all of it's regions, removing it from the map entirely. When this happens, all of that country's wars and alliances are wiped clean, and the country can only earn independence again through resistance wars. No elections can take place while a country is wiped, because it technically has no citizens.
滅國意味著征服某國的所有領土,將之從地圖上完全抹除。當這件事情發生時,該國所有的戰爭將會完全停止,此外盟友也無法經由MPPs伸出援手,該國只能依靠起義戰來重新獲得獨立。當一國被滅時也無法進行選舉,因為就技術面來說它沒有國民。

      

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Until next time,



Department of Education Team