[EN][Economy] Economy module is quite unbalanced

Day 967, 02:21 Published in Romania North Korea by Silexu

I think most of the peoples already explained that the new economic module has some unbalances. I would only to mention two that hurt me a lot.

First of all the number of raw materials needed for a product are very high. This could be maybe a way that the game owner wants to discourage the raw materials donation. But because of that the raw materials production is very small compared with the market requests. This will of course be balanced in the future.

The second fact which worries me more is that in the food companies, with the new formulas, the production doubled. If the offer on the market was much bigger that the request, now the things are worse. I did not studied other markets but could be similar.

In this situation a lot of companies became unproductive and some of the owner are closing them. But what do you do with a high Q factory you closed and you cannot sell it even with a lot of discount? In this case I think that the gold you retrieve for downgrading a company or dismissing a license should be much lower. For example I have a Q3 tank company with 3 licenses I would be glad to sell it even with 90G. If I would destroy the company and loose 10G for each downgrade and license I could get that 90g. This way the market can be cleaned up of obsolete and/or unproductive companies.

All the best,
silexu