My Guide to Fixing the Economy
I am The Best23
Hi there i have submitted a ticket to the erepublik staff to try to fix the economy. i think i have a good idea here and can't find too many drawbacks but i would like to hear your thoughts on it in the comments and if you like it feel free to vote sub or shout this article. Thanks! the ticket is below
hi there i think i have a good idea to fix the economy if that is what you are trying to do. i think that you should consider eliminating the option to work as manager in a company. i think at least for higher qualitys. but i also think you might have to keep this option for raw materials. but i think if you were to eliminate this and make it so you can only hire people that it would decrease the supply of everything. this would also then raise wages because people need to hire people to make products to then sell at the markets. i'm not sure what it would do to gold prices i think it would raise them because people would want to upgrade so they would buy gold. i think by working as manager as it is now in not like in real life because it is impossible to lose money at it pretty much so you never see any body sell or go out of business. under my system if the price of a product gets too low then it will make people either upgrade or sell because they are making little money at it. if the price is very high then it will encourage people to buy or upgrade to that quality of company.
i don't know however if it is a good idea to do this for raw materials because of some problems would be that you would either have a shortage of workers or they would raise wages too high maybe because they have to hire people and still make a profit
long story short though i definately think this is a great idea to be considered by simply eliminating the option to work as manager because it creates too much supply. the only problem i can see is maybe a shortage of workers but i don't know. also i think gold prices are so low because it is easier to make now and we are earning more than we get rid of by upgrading companys or training grounds.
hope this helps!
-I am The Best23
this was the message i think it is a good idea so let me know
Happy Easter!
God Bless America
I am The Best23
Comments
I don't know enough of the economics in the game to say yes or no to this, but I don't have any employees at the moment because it just seems like more work than i already put into this game. lol If they used this idea it would suck for me that's for sure, but if it'd help the economy then i'd say go for it.
voted.
You get employees when you get higher quality companies 😉 Imagine a Q1 company and Q7 company. Who do you think gets more profit? Of course its the Q7. More profit means more salary can be given and higher chance that people would work for you. What Quality is your company?
Most of my companies are Q3-Q4. I know how employing works, I just don't want to be forced to sell constantly on the market to be able to sustain paying my employees. It's just more work I have to do than I want to in this game. lol Maybe sometime in the future I'll change it up and hire some people.
Should be stocks in this game 😛 I remember buying stocks over in eSim a long time ago.
Btw my weapons company is Q2 although I have enough to upgrade to Q3, I am waiting for the discount 🙂
It is hard to read this article without Punctuation marks 🙁
I dont think it it's good idea, but i dont think it is bad too . but this is just my opinion.
hmm...
voted
In my opinion, this is not a good idea. This would hamstring low level players, making it impossible for them to compete in the open market. The problem is less supply, and more about usage. Pvp could have been an excellent way to pull more weapons from the open market, as well as opening up opportunities for new factories (armor factories = awesome), but Plato decided in all of his wisdom to botch this and make all weapons and armor purchasable from Plato himself, removing even more cash that could have been spent in the open market.
Another way to get the economy moving would be to limit the amount of factories one could own at each particular level, ie: 5 each of one star, two star etc. Limits to the amount of factories owned per level could be offset by adding new markets and factories, such as armor for pvp and specialty weapons.
voted bro
well, you have seen what the food demand for air strikes did. make air strikes demand weps also! then vola the wep prices will rise also!
that may be true but it is likely only temporary
i know it is a shame that air strikes are only temporary 🙁
this sounds like i good idea but
1. gold will drop even more with the gold mines coming out, and when they hit the market prices will go down even more.
2. i read this and it was a very good idea then i started thinking and realized that low Qs would hurt but i do like the idea of it 🙂
yea the only thing is if maybe they keep the manager for lower Qs otherwise it will not work because of high wages. but it is still just an idea i had
Limitate work as manager to only 1, so peps gotta choose in which of their factory they will work and in which they will employ. Pb of the economy is the over production because people sell for prices under their cost. You have a good idea, i support it.
Maybe you can limitate the amount ofenergy you can spend by day in your properties, eg 60 energy you spend in working as an employee, training and work as manager... that could be an other way.
you have some really good points i like the ideas of limiting to only 1 time or 60 energy that would probably be better than my ideas
I think if eRep really want to improve the economy system, they have to do more then only limitate the "work as a manager".
The whole game was moved to the military aspect. The economy module has been completely neglected or neutralize, so that we are now in such a situation.
For a real solution of the problem we need more changes then to limit the "work as a manager". Maybe more Raw Materials and Consumer Goods would help. Also a stock market would be nice. And last but not least a company must be able to go bankrupt.
In summary you can actually say back to V1 but with some changes.
Btw. also very nice would be a career module. So a citizen can be only a CEO, normal worker, politician or soldier. Newspapers would actually count to the CEO-career, where you could write by your own or you could employ somebody. So if you want to read the Newspaper you've to pay a small amount (the amount [0 - X.X $] could be set by the CEO of the Newspaper).
This feature should also limit the over production, because not everybody could produce for himself.
That's only an idea how eRepublik could be more interesting.
i really am liking these ideas too. that was what i think is that you have to have some way to go bankrupt or else there is not much reason to sell or downgrade so you will have more factories being built. i also like a stock market idea and the CEO
wow I really like the actual idea of having other stuff away from military economy I thought about that too and thought it would create a more competitive market for example instead of having 5000 people producing Q7 weapons we could add in idk cars (couldn't think of something this is just a random object.) and could take some of those Q7 owners and cause them to move into other businesses taking 2500 Q7 workers and causing them to build cars instead making a more competitive market raising prices 😛