MoD Department of Statistics and Strategy: Air rounds
Ministry of Defence
Welcome to the first article from the MoD Department of Statistics and Strategy. This article will focus on UK air rounds, future articles will look at ground battles, If you have any ideas of what you’d like the MoD to look into in the future let us know.
Goals
- Aid players in finding the best time to farm
- Identify issues
- Get Congress/Gov stats on UK TW’s to guide future TW strategies
- Identify the utilisation of the Bounty Scheme
Method
I analysed 505 Air rounds across 48 battles, the majority consecutively, in an attempt to provide an average of what occurs in a typical UK Air round. Each SH on the UK side was recorded as,
- UK won
- TW Partner won
- Random won (winner not from UK or TW partner, essentially a missed farming opportunity and potential bounty)
- Bounty (a UK player overhitting a person from a nation not belonging to the TW partner)
- Overhit (anyone overhitting a UK or TW partner player doing more than 20k damage, can be sniped in the last mins or overhit at any time during the round. Split into UK overhit, random overhit, and overhit TW partner.)
The time of each round was also recorded.
Results
Conclusion
There appears to be no big correlation between the time of day and the most optimal time to go for medals. Between 10am to midday has more TW partner and random wins - an indicator of fewer UK players going for medals. The way the TW’s are set up the amount of rounds available drop off from 6pm to midnight then new battles are opened from 5am onwards - probably the most optimal time, if you're up early enough.
The bounty scheme seems underutilised, with UK players attempting ~13% of the available bountys. Possible fixes could include increased advertising or reward increases, Although a probable reason is that we have an excess of air rounds to fight in. Stolen medals are the biggest issue I can see but that can mostly be resolved with personal strategy changes.
Tips, or how to solve a problem like guyvii
- When you log in you appear online for 10mins, try and appear online as the medals you go for ends - the majority of medals are taken from offline players in the last mins of rounds.
- If you're on the lose side of a battle, try and do over 50% damage of the win side, otherwise, it’s easy for snipers to slide in and take the medal without turning the wall and causing the battle to end later.
Next up - ground battles
Rory Winterbourne II
Comments
Great article, looking forward to ground.
Same here
Thx
Even guyvii mentioned in our MoD article..so he's become our national problem..
How about make event for hunting him? 😄
public blacklist would be a good idea
Game of Hunt the Guyviii?
v + c
Brill MoD work Rory
This is fab and exactly what Congress wanted.
More Rory please!
Excellent article. Nice bit of analysis.
o7
voted it
o7
o7
Last night I got beat out last minute on about 7 to 5 BH Div 4. This new contest is giving fuel and ice cream and now I can not get cheap gold I was. You might have different data if you looked this week. I am going to hit you in less battles this week but do more damage, can not be bothered to watch end.
I cannot imagine D4 fights with this weeks event honestly, if I get 8 ice creams in div1 Im winning 2-3 BHs
I'll use battles before this weekly challenge, or the results will probably be a bit all over the place.
I'd also make it so that the time of the battles start at 8am / new day rollover as I find that this time can be particular competitive from people waiting for the day to roll over so they can get the BH points of the Daily Challenge.
While the 7am battle that you have used also covers the 8am period, people are more likely to honour the no overhitting rule once the battle has been active for an hour than in the first ten minutes.
And if you are analysing on a battle by battle basis, might also be worth looking at when multiple people are fighting - I suspect at the beginning of battles there might be numerous cases of multiple people dumping damage within the first few minutes (and within seconds of each other). Certainly a few of the usual suspects have started their damage dump about 30 seconds after me hitting in the first few seconds and adopted a "oh but my screen showed no one else doing damage for at least 30 seconds after me" defence.
wow kudos for all the work you did producing this, very interesting, I rarly check on bounties and when I have there hasnt been any.
nice that you highlighted that guyvii person overhitting a lot
The best MoD article I've seen in years!
How willing would the eUK be toward helping an attempt to takeover the eUS via dictatorship battle by a disgruntled citizen of the eUS?
I'd have to say the probability is low.
As the eUSA does about 10x the damage the eUK does I would say the probability is nil