The eWorld - Simple as That -
![Romania](http://www.erepublik.net/images/flags_png/S/Romania.png)
sebahmah
Last article 15 days ago... damn i never thought i can resist not writing an article for 3 days, 15?? that's incredible..
Prepare for a wall of text, bring a cookie, a coffee, some soda maybe, bookmark this if you are not sure you will have the time to read it now.. but give it a try.
Although not very active, i still stayed close, following all events and happenings in erep. Also i'd say i can better understand the dynamics and perception of the normal casual user not involved in irc, forums, day-to-day chats with friends (although i did plenty of that).
The eWorld is simple.
1. It's all about passion
This game has as an engine passion, and commitment. In my opinion for a 2 year project MMOG the active user base is rather low, and this happens mainly because like it or not this game is not casual. I know it says, only 2 clicks per day, quality free entertainment blah blah.. but in fact this game is quite demanding, and for those who deliver can be quite rewarding. It requires passion, and all the time investment that comes with it. Passionate people will build the ecommunity, will drag other users, will role-play and will add sprks to the game and the lore that is built up. And this is a cycle, as feherlo gets more passionate, it makes me involve even more, if Hungarians play the game more determined this will force romanians and poles to step up also... and so on. Also the game thrives on passion, it needs constant fresh passionate people to resuscitate the old ones that get bored with the repetitive cycle.
2. The game has some high entry-barrier filters
I'd say the biggest problem for the game is the entry-barrier. 80% of the users are filtered by the first 5 absolutelly boring first days. That's huge, drop the percentage to 50% and u get probably 50.000 users that could have been saved, and 50% is nothing near "GOOD". For God's sake, that guy made an account, you got his interest, you made him to commit some time.. how hard can it be? Well, apparently very. And without fresh passionate people the game is hardly improving.
Practically for each old user, you need atleast 2 new ones to make things work, but all i can see is that joining rates stalled, and peaking at the activity level it wanders around 2000-2500, which is the number was on in late april.
3. The game exploits nationalism
If passion is gass, nationalism is the catalyst or the ignition. As an economic simulator, social game, or political sim this game is rather mediocre.. and it should be like this. Adding the military and strategic modules the mix gets great. An entire society simulated from the most mundane actions to huge decisions affecting thousands of users.
War is literally the thing that ignites economy, social activity, joining rates, media. And war always because of a number of reasons: a. for the lolz (good old days justinous), b. logical rational need to improve arguments (resources, strategic positions), c. nationalism, and pure hate.
I'd say that taking all wars into account that happened in the eWorld we have 5% a., 35% b and 60% c. Also some of the b.s are in fact c.s, need for resources is a good cover reason for spanking your neighbor's ass.
Also there is an interesting mechanic here, nationalism augments passion, and does it rather easy. If it's hard to atract a casual user with the be president and push the buttons idea, fighting against the evil barabrians who killed your grand-grand-grand-grand-grand-grand-fath er 500 years ago defently takes care of the business.
Ironically or not, this game runs on hate, like it or not.
4. This game cannot be won
Nobody wins. And here i must say "chapeau" to the game designers. The balance between power and underpower is absolutely PHD thesis material. Whenever a power will rise in erepublik, a tic-tac clock covering its imminent destruction is triggered. Being the underdog activates even more nationalism -> more passion -> advantage in activy -> WIN.
It's human nature to be compasionate or to feel empathic with the one that is abused or hurt. This is why the non-powers will unite and eventually stand against the aggresor. At this point game mechanics help alot, the defender has huge advantages taking into account the MPP rules and how regaining territory gives so many tools for the underdog, RW guerilla, constant blocking and so on.
Practically it is almost imposible to hold on to a region as an aggresor.
And the best part now: the aggresor will soon become the victim and the underdog the barabrian that but***s the other guy with the reason: "they shall pay for the atrocities done in the past". In no time, this pay for the past will just turn the table, the mechanism starting again.
And this is just great for the game, and game owners, the game can;t be won, the game gets constant nationalism bursts, passion, activity, new people, all with a basic cycle that gets done without outside involvement.
5. Power corrupts
Power corrupts, as soon as EDEN/FORTIS will strip indo and hungary of all their possessions they will seize the opportunity to make some "order" and take what they "rightfully own". And this is very interesting from a psychological point of view, being abused for let's say 4-6 months starts some kind of need to succeed and payback urge, that can only feed itself with becoming a super-power or a dominator over the past aggressor. Also its easy to see this as legitimate if you think how much the underdog endured all this time. For him, abusing now the ex-imperialists is more then right and fair.
In the end its the same shit over and over.
And another irony: this is how it should be, otherwise in a few months we will all quit the brand new incredibly boring erepublik. Imagine, someone brakes the loop and says, let's all treat our enemies right, and spread love and happiness, peace at home! everyone, peace in the world (hmm.. this sounds familiar). If this would happen, nationalism would go down, people will get off-guard, passion will lower, activity will be at a lowest and so on, we would live in e-nothing-happens-republik. This sounds quite awfull, the good news is this is very unlikly to happen, if let's say romania and hungary decide to bee best friends and indonesia with USA, Iran or Russia will seize the moment and aim for glory, medium or emerging countries that never tasted world-domination will get their game on.
6. Sometimes quitting is best
And i'm no talking about quitting because the game is biased or bugged and so on. I'm talking about the old users, the sages. Their know-how sometimes is bad, their experience might slow-down the loop, the been there it was awfull advices are good for a country or for a group but overall they are slowing the pace of the game. Imagine how awesome it would be to have a group of rookies in charge of Hungary that feel like: WTF we are totally awesome, we kick ass, let's burn Poland. This would bring another conflict, and another spark that will bring passion,activity and so on. Unfortuantlly there are old grannies who understand how much FAIL would this bring on the short term, on the long term its debatable.
If old users don't quit, or don't let the new ones make mistakes we are slowing getting to a status quo that hurts the game overall.
Conclusion:
Sorry for the awful writing and the wall-text overall.
PEACE sucks, and im not talking about the alliance, i'm talking about the disease that hurts our game. Good news Australia seems to have got the cure, and hopefully ignite a new spark.
All the best,
Sa ne auzim invingatori intr-un joc ce nu poate fi castigat!
Comments
Amerimaxx
Patafix!
some sort of catmaxxx
Puteti sa va ajutati tara ! http://www.erepublik.com/en/article/puteti-sa-va-ajutati-tara-vot-urgent-pt-top-5--953797/1/20" target="_blank">http://www.erepublik.com/en/article/pute[..]1/20
sry de spam
nice
coffee, vote..
The end of the war?
Personally, I am waiting for WW4 😃
+1 Sebah. Good as always 😉. And agree completely with the last idea [before the conclusion that is].
first page? 🙂
I like this face of you much better than the other. 😛
voted
@Quicksilver
i got tired of trying to ignite some stuff around here, role-playing is tiring when you play alone
😛
I agree with Quicksilver. I'm waiting for so long time to this Sebah.
🙂 True!
"my opinion for a 2 year project MMOG the active user base is rather low, and this happens mainly because like it or not this game is not casual."
It most likely happens because this game is a big pile of bugs.
Usually, in other games, even if those responsible to fix them don't do their job rigth, people step up and don't exploit them.
Here it is different. Be it the fact that Hungary was not conquered by Romania because of bugs, Hungary not getting a rigthfull war with Poland in time because of a bug, a handfull of countries not being able to retreat in time because of bugs, every country will find a point in history where it was screwed, and will do the same when it has the oportunity. For instance today Switzerland is not free because of a bug, and they planned everything carefully in order to avoid a TO. Will people care about this in the next elections?
Nice article...voted
You know you're an old player when you have caught at least 2 of these power shifting cycles.
Actually I agree with Quicksilver too.
And I agree with everything in this article, I couldn't have said it better myself. Your own opinions on the game are quite similar to my own.
voted
Nice one Sebah! Totaly agreed.
...
@sebahmah: some role-playing games are not the ones, one would join...
Great article. I'm not sure if I agree with all of your ideas about how it should be, but I do agree with just about everything you say about how it actually is.
What do you think about purely in game nationalism though?I know a lot of times people think that Americans are the main ones that run around trying to be a foreign politician, but there are plenty from Hungary, Indo, Norway, Iran, Spain, France and pretty much any other country there is. How do you think that plays into things? A lot of times they (we I suppose) are the older players trying to tell others how things ought to be done, but plenty of times an adoptive nationism seems to take hold very firmly. Just curious what you thought.
I believe this is the best intuitive and wise article since i'm in eRep. Hope play longer, Sebah, and, why not?, be again the president of eRomania 🙂.
Voted and agreed, great read as always! 🙂
voted. w00t Australia got mentioned.
Fantastic article! Vote!
nice.
Excellent article, sebahmah!
I only hope you're wrong about people being motivated by hate. Isn't a lot of what you call "hate" actually competitive spirit, jealousy, inferiority/superiority complex, hurt pride, etc.?
huh. A decent Sebahmah article. The world must be ending.
@grakulan all that is under "hate", which btw shouldn't be judged only as a bad word..
Good points! Voted!
amazing article
True... True...
Fight the plague that's killing the eWorld - fight peace 🙂
I had cinnamon toast crunch. I didn't have any cookies.
yeah, that's what we are basically saying since january: fight PEACE 😛
"Fight the plague that's killing the eWorld - fight peace 🙂"
Quote of the day.
Oh Sebahmah, I'm loving that.
The cycle of repetition is so true.
I have to disagree with you re the world love and peace thing though. I'm all for a global love-fest.
Just for the sake of a little balance 😃
.
When analysing the game development, mechanics, admin involvement etc, there is one thing I find quite amazing though. There is a widespread lack of knowledge as to where eRep as a company are today. Where they came from, and where they may be going.
In role-play terms, maybe it should even be an e-religion, watching the overlords of our fantasy world. The line between RL and game here has always been fuzzy, but a little "wide-awake" never hurt anyone....and neither did smelling the coffee ;0)
Great read, have a good day!
With e-love from Ireland!
xx
I never did understand why fhe first 5 days must be so boring.
I myself almost gave up playing during that time.
I hope yet you can write provocative article!
Because this is boring... 😉
verry good read, but it was kinda short 😃
Congratuliatons
yeah, sebah is back 🙂
good to see that 😃
Well with some I must disagree 🙂 , but with most i agree
Welcome back in media
well, the second cycle seems to be ending these days. Romania tasted success in the past, Hungary as well has been tasting success in the last months. but you know what, no matter how you put it, our cycle still looks better 🙂 just joking
i thinks that the best time of this game was that when we were just discovering the game mechanics and found new tactics to surprise our enemies (discovering the TO, the "morisca", the idea of tanking in the last minutes of the battle, finding alternative channels of communication in order to coordinate the military, etc). lately, i haven't seen any brilliant move from either of the alliances, prolly because we've reached the full potential of the war module, and the geography of the two alliances hasn't changed.
Voted
with passion.
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only 19 gold
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excellent paper. Subscribed