IK and air module
Ddraig Goch
Ok, this article is because this fee😛
https://www.erepublik.com/en?viewPost=24163244
In case people want to follow the conversation more fluently by this.
D1-3 have some advantages. They have almost free bhs, the easiest ones in D1 (with less gold), the less easy ones in D3, because of the mavs. But at the end, they can always take any bh they want fighting at last moment, because their mahit is normally higher than 10k. Some people may think this is.. unrespectful, because of the many bhs not taken at the end of so many battles, at less with those D4 who respect any other player. But at the end, if they want, they could do it.
The only advantage in D4, is they can fight without thinking in exp, because they cant go farer. That means they can fight in ground, air, or work without problems of exp. That is all. The problem here is D4 is much more competitive than D1-3 together (probably).
Mav works the same for all divs. If you pay for it, it´s exactly the same for D4 and D1-2, normally going to D3 to get or more gold (d1-2) or easier bhs (D4). Epics is another topic.
Some IK players complains because of air. If they fight in air module, they get exp, even with weaps. But IK was released and thought for ground module. Normally Ik players want to stay forever in their divs (nothing about that, i´m just saying). But they complain because of working, air module and so. The think is, the IK point is clear: you can fight in ground with weaps, not getting exp. It can be enough for people or not, but that is, and nobody force you to pay for it.
It´s like working or not with the IK. You can work, or not, with and without the IK. Strictly, IK and working are not linking. Working is linking to get some exp, and IK is linking to not get exp fighting in ground. But ofc, if you want to stay in your div as much as possible, you wont work.
But at the end, the IK has advantages and disadvantages, as Mav has. Because I, as mav player, pay for switching div. But why do I have a 10k maxhit? (if there are no native hit). Or why cant I use small bombs? or annihilators?. Would IK players agree with a real d4 maxhit in their divisions?. And I just say IK, and not the rest, because is IK player who complains.
The thing is, air module was (I hink) released for D4 who could do anything because of their maxhit and the high competitiveness in that division. And ofc, new players or just players in low divisions who could do really anything there. So IK players can keep their div bhs controled, and the rest of players have air.
At the same time, Mavs cant have their real maxhit in all divs, because that would means everything would become in D4 div. D1-3 would lose their advantage in their own div, and I understand that. So, even when I pay for Mav, I think it´s well balanced. D4 can switch, but d1-3 keep a good position. And It doesnt matter if a D4 has 500k mahit: take for granted, if you bother a D1-3 with 30k maxhit, he will bother you 100 times more.
By the way, an average D4 player, i dont know.. 400k maxhit, would need 250-500 hits for a single D4 bh (100kk-200kk), In air... arround 300?. A d1-3 can get bhs with a single bazooka hit. I see it everyday. That means, a D4 normally cant spend all their fuel, and getting al the gold they could.
Sometimes, the complainers are really top low divs players (probably because if you have low maxhit, you probably dont mean so much start fightig in air and div up). So, pleople who could be a good D3, even D4. But they pay to stay in D1-3 for longer. That means, they think they are in a better position paying to stay, than lvl up and using that money for Mav, but forget about exp. And with that, they want even more, and paying the same.
That said, I think IK players are very neccesary. A country with top D1-3 players, even if they are not strong visa players, has always an advantage. And ofc, paying for IK to stay, forever or just a bit longer, is as fair as just lvl up. The game allow us to choose, and we are free to do it, and how to do it (visa, CC or 50/50). But we cant say: "you know?, that product you offer me is great, but I just want more with no extra cost". Well, we can maybe suggest, but, I think, we cant do it as a complaint.
Comments
seras guiri
Cuidado que te pone tabasco encima
Mientras no le eche chorizo a todo, no xD
Uhmmmm papas con chorizo
It would be great. Have easy BH and some SH too.
Good job for the article, I hope it get's noticed so we get some quality opinions via comments.
But I will tell you again.
My post was about Experience inhibitor not affecting air battles.
It makes no sense, It is unreasonable, and It directly affects IK players, badly.
For example.
If there was a pack ( which also costs 15$ ), with Experience inhibitor working only for air battles, I would be fine with that, you know ? That's ok. You want not to gain exp in ground - 15$. You want not to gain exp in air also? Okay, + 15$.
But the point is that IK users already sacrifice a lot.
Production, energy refill, rewards, free training at certain level, energy centers etc...
And on top of that, you force them to completely ignore air module.
I just, don't get it.
o7
IK players dont sacrifice production, for example. They just decide not to invest on it, and not getting exp from working. But that is your choice, because IK doesnt inhibit you of having 20-30 q7 companies to work in them. The ultimate reason you sacrifice the production is the exp, not the IK. And in your feed, you talked about IK and air, not a new pack for air module:
"Don't you agree that Infantry Kit ( Experience inhibitor ) should work in air battles also ?
IK users not only sacrifice energy refill from leveling up, and many great rewards at certain levels, they also sacrifice the whole air segment of the game, their impact or progress in it"
I think IK players "sacrifice" that part of the game, not because of the IK,, but because they want to stay forever in their divs. They can fight a bit here and there, or from time to time, or just in empty sides at the end of the battle, but that would mean, mayby, be D4 in 1-3 years,, and they want to stay forever.
Lol, man.
I'm telling you the factual situation mate.
I'm telling you that IK players sacrifice production, and you say " no1 force them to, but they choose to do so".
You are free to name me any IK player, which produces as manager.
And now you will again go like " well ok, but no1 force them, they choose so, so they can stay low division forever".
Excuse me, if you had a choice not to stay in low divisions, why they ( us ) can't choose to stay there as much as possible ?
And also, you can't stay low division forever.
Many things give you exp points. Training, working, voting, becoming a CP. So yeah, You basically should avoid Politics module also.
Recently I found out that even dropping some bombs used to give you EXP points.
And, hopefully, for the end, my point is still the same.
If there is NO PACK which also allows you not to gain EXP in air battles, why would IK be limited to ground battles only?
It is,
dumb,
makes no sense,
and it is devastating for IK users
You cant avoud training if you want, as well.
But as I said, you can like it or not, as mavs can like or not the 10k hit in other divs, but both things help in some point to keep the game more balance. Other people complaint because how divs are thought, by exp and not sth. And I see their point too, because a strong player is not a high lvl player, but sth.
The thing is, the game gave something with the IK thst didnt exict before, and now, who takes it, just want more. There is no pack for air because eR doenst want it. They could do somebmoney with it, but maybe they thought the game is unbalance enough. And IK gives air exp because it is just and only for ground.
And as I said, for 40 IK player who would love the change (no air exp) 400 low divs fighting in air and 1000 d4 players doenst want that change, because is more people to fight against, and part of them visa player.
Like mavs. Maybe 70 mavs would love the same maxhit invother divs, but hundred of low divs player dont want it
You just don't understand the point, and your comparisons prove it...
So, you think 40 IK players would love it, but 1400 other players wont. I think that's an bald statement.
I guess, you don't believe that if there was an IK for air, there wouldn't be more IK players overall ?
And I rly wonder which pilot would feel "unsafe", because IK players won't get EXP if they fight in air battles with weapon...? xD
I mean, did you ever hit in air with weapon, do you know how much that sh*t costs...? xD
Air people would fee as good with actual IK players in air, as low div people with Mavs doing D4 maxhit (for example) in their divs. The less people you fight against, the better. I think it´s very easy to understand. What is good for a low number of people (IK or mavs), its not good for the rest.
o7
ok
resumen en castellano porfis...
jugadores IK quieren pegar en aire sin ganar exp
Ballantines aprueba esta respuesta
Lágrimas y lloros
Cuando compras el pack lo dic bien claro, vamos que nos están engañando y lo sabemos.
Your main argument is that lowdiv players have advantage of «almost free bh»
Why are they almost free? Because of fuel update.
Before fuel update all divs were competitive and balanced.
I would prefer to have old rules back (no fuel) and a possibility to fight in air without gaining experience.
They are almost free because there are dozens of empty bhs in d3 and hundred in d1 (or more) everyday. One thing is "almost free", and another, "limited". You can have something limited for free, and something not limited with a cost xD.
thanks for this article
Solo si también hacen un pack que permita a los que tengan xp en aire pegar con bonus en divisiones bajas