On we go, ever forwards
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Director9
Part of 3 of random thoughts about changes which might make the game more interesting. Click on the buttons to look at the previous 2 articles.
We've already seen that a slight movement penalty in ratio to the 'size' of the player could mean some strategic decisions need to be made about where to place oneself to be most usefull. On its own this measure will amount to not a lot.
Let's add some more constraints to the game. Have fun thinking about them, or not 🙂
Assign workers to a holding company and workers need to be in the holding region to actually work.
Have holding companies develop storage, any goods needed, or produced goods are stored there. Owner needs to move to collect production or drop off goods.
Introduce regional markets, sell directly from holding in the region market, or get moving to collect it and sell elsewhere
Donation between players can only happen when in the same region.
Four new ideas, constructed around moving around and that taking time. Let me stress, plenty more to come so that it all fits.
Looks like I'm at 4 extra subs per article, meaning I'll be writing another +200 in this series 😃
Comments
already subed 🙂
finding victims isn't easy 😃
You are proposing a lot of a new ideas, which is a quite interesting to read.
I'd like to know really whether some of the Admins are actually reading it, even if they consider implementing it in-game.
I have given you sub already, you'll need to use some marketing in order to gain more sub's. 😉
Marketing is not my strong point 😃
Admins won't be reading this, and there'll not be any major changes, playerbase has already dropped and their biggest fear will be to lose the ones pulling out their credit card.
Donations must be done in the same region? Why is that a good idea? 😛
o7