Tempo
olivermellors
Hello eIndia, land of eVishy eAnand. I would love a bit of help.
A few young woodpushers can’t understand how to make a plan. They are young. They are concrete thinkers. They can’t get beyond “first I will do this, then I will do this etc”. It is straight line all the way. Of course that isn’t a plan at all. It is just a decision tree. They evaluate positions reasonably well. They can see some nice tactics. But they can’t imagine a plan. They are strategic idiots.
Here is how you can help.
What metaphors, or pictures or songs or dances or (insert word) will unlock their imagination? How can they be coaxed to take the risk of imagining?
I am going to use the following position as a starting point. It is filled with possibilities for both white and black.
No prizes. But it would help me improve; them as well.
Comments
Hmm, tough request, perhaps a tune to accompany the game of chess would connect to your idea of getting outside of old thinking processes and blending in some counterpoint tempo
http://youtu.be/16TN7vl13yk
Or maybe this one better fits the eWorld
http://youtu.be/n9m8CdmLzhE
And avoid explaining things to them the way this guy might, as genius as it may be
http://youtu.be/uze5TfNByyY
Though probably some funny pictures relevant to the lesson would be a good addition, too?
g'luck!
oh hey, happened to find one that fits this article!
http://www.trekp.com/chess/chess-comic-57a.gif
Plugson pops in, pops out, like a genie.
Not so much that, but more of a media lurker. Wish I could be more helpful. Maybe a suggested move on the chessboard above would be ok. It's Black's move, right? And the Queen is the pointy crown and not the rounded crown, right?
That e5 and d4 are messy spots.
Black Bishop to f3?
maybe that would be a good start
I'm not a chess player, but Queen to F4?
Bah, I prefer playing Chinese chess anyway. Why not have cannons and a river? (I'm also not a good Chinese chess player, but my grandpa on the other hand loved it.)
oh it is a pretty lost position for black no matter what. But that is the point. The really interesting questions are not about what will happen next, second next, third next. What should be of interest is "can I tell how they got to here", "how can I avoid similar situations and how can I provoke them". Stuff like that. It takes a bit of imagination and some experience. And, as the video of Glenn Gould shows very concretely, illustrations at the audience's level: comics are good. tks
chinese chess? GO? now that is a fantastically challenging game.
Tbh, I can't think of anything as effective as a chess game.
Elements of a strong opening game:
-develop minor pieces first
-control the centre of the board
-castle early
Black has moved his king’s bishop twice and his king’s knight remains undeveloped. His queen is developed out of sequence and drawing fire, he must retreat and he’s already behind on control of the centre of the board.
White has developed nicely, castled, and has the upper hand in control of the centre of the board.
Fortunately for black, they are to move.