The dangers of a precedent (equal treatment for all)
eDarkAngel
A few weeks ago, the admins set a precedent, up until then they had never reimbursed anyone for the problems that appear with the game, due to their own servers, programing, bugs, exploits, hacks, bots or what not.
The situation was that with the wall in Bulgaria's favor in the last battle for Sofia, the server crashed and the battle was won by Bulgaria.
It turned out the servers could not handle the amount of damage sent.
Today in a mirror battle, the same was happening, not once but twice in the last two rounds.
First in round 13 with Bulgaria leading the server crashed again, Bulgarian side could not hit and Turkey turned the round and won.
Then in the 14th round at 1:50 there was a huge surge in damage for Turkey side, which turned the wall, Bulgarian side could not hit again last 2 minutes and the battle ended. Server crashed again.
I spent today watching this battle and now know a few things about the battle module of the admins.
Many of you have noticed that at times you'll deal damage but it does not get added right away to your score, it takes some time for it to appear, but eventually it does. The reason for that is that part of the damage is getting cached (most likely when the server is being overloaded with requests) and gets added when the requests have gone down. This leads to the accumulation of damage, which then when it is added turns the wall dramatically.
In essence this would be a good solution to the "peak damage" problem, however it is causing for highly contested battles to be decided by the software and not by the players. The reason for that is the inability of the admins to stop the usage of scripts to aid in the fighting, so when a large amount of players hit at the same time, using scripts, they create a cached damage, which gets added a little later to the wall. This in essence means that if you overload the requests to the server in the last few minutes of a battle the victory is guaranteed. Then the damage that got stored in the last couple of minutes is added but after the battle is over. This is what likely caused the crash after the end of the battle, as for the computer that is a paradox, as the winning side cannot have less damage then the loosing side in any given round at the end of it.
But even disregarding that, which of course is a theory, based on what I observed in the battles, the already set forth precedent with last battle for Sofia remains and the admins have to reimburse the boosters and candy bars of all who hit on Bulgaria side in 13th and 14th round and the result should stand as is.
So everyone should write a ticket to the admins a ticket, demanding equal treatment:
Hello,
As of the precedent set by you in a previous case of irregularities at the end of rounds/battles, I would like to have my candy bars and gold spent for a booster reimbursed for the 13th and 14th round of the Sofia battle (Battle I😨
28095). Thank you for promptly addressing this issue.
Regards,
First round of the same battle was won much the same way with a large swing of the wall at the last two minutes. However the server did not crash then.
I was logging all the participants in the battle, unfortunately, while I slept the battery of my laptop died and so I lost the precise numbers for the whole battle. I do have the numbers for the last 3 rounds however.
Turkey side had over the last 3 rounds 7230 fighters
Bulgaria side had over the last 3 rounds 8637 fighters
When I went to bed the numbers for the first 9 rounds were roughly 10 K for Turkey side and 17K for Bulgaria side. My estimation is that around 15-17K fought on Turkey side and around 22-25K on Bulgaria side.
In any case the difference in number of participants is staggering which raises many other questions, one of which is how did players with "ambassador" badges made more damage in this one battle then in years of playing the game in the past 4 years.
More precisely the following two accounts:
aurelije the family guy
fanasimpson
Second one obviously with a new owner.
I believe it is time for the rules about account selling, script usage and multies start to be enforced to everyone. The treatment should be the same for all and we expect no less in this case.
PP For all my international fans, I'll have another analysis to the bots country by country after the presidential elections, Some very interesting things will become apparent.
test
The dangers of a precedent (equal treatment for all)
www.erepublik.com/en/article/2047313/1/20
Comments
Cryers coming here to say that you're crying in 3,2,1...
hes crying
Epic 😁
3,2,1......expect Gur Gur Gur soon..... 😃
No API, no tanking, no money. Case closed. Thank you very much. -.-
Api hm : /
http://www.erepublik.com/en/military/battlefield/28176
look at this battle,first 5 on both sides and than look at the bar,after 5 million damage bar didnt move from 49% xDDDDDDDD
ohh dont cry please
Anyone who spends $$$ on this non sense is out of his mind
its very funny to see you guys are actually scared in any area. You hate us beating you down the ground and mock you time after time dont you? Its like a nightmare loooool.
As the first turkish to comment on this article, i wanna say ; welcome home my child. welcome
TO ALL TROLLS - GUR GUR GUR
Нямам търпение да минат изборите 🙂
PLATO, GIVE SOME ENERGY BARS TO BULGARIA DUE TO A SERVER FAILURE!
http://tinyurl.com/cfa4do8
Last time I saw the map - there was no Turkey for about a week...
When you see Bulgaria missing from the map for more than 24 hours - just call me !
You just paid the price for the next 24 hours xD
Sooooo smart !
Taricate +1
Turkey, challenge proposed!
PLATO, GIVE SOME ENERGY BARS TO BULGARIA DUE TO A SERVER FAILURE!
http://tinyurl.com/cfa4do8 +111111
Plato is fu*ing turkey - before it gave bonuse to the turkeys.
Now it gave mooore bonuses to the turkeys!!!
Hoooray ; )
To Mirdirir:
SOFIA WAS SECURED BY PLATO IN WAR VERSUS TURKEY!
Do you remember ?
The game crashed after the rounds. This is not right?
Абе каквито и ботове да правят, без админска помощ тази седмица нямаше как да ни вземат и една битка. Милиарди щета сме наели, отделно беше нашата, и все имаха малко повече, и все накрая на рунда. Явно са си платили добре и им дават за бонус нашето изтриване
РО е близо .. Викам да отскочим до там. 5-6 часа до Букурещ зависи де. После ще видим ко има да кажат па съм чул и че града е як : D
Expected not to see mokney business in a gipsy-made game?
Това ме разсмя.... гласно....
"PP For all my international fans,"
a TICKET time! grrr ): The dangers of a precedent (equal treatment for all)
www.erepublik.com/en/article/2047313/1/20
Soooo true!
12 танка над 5000 сила
interesting conclusion my friend...
voted, ruk admins
cCc BOYCOTT cCc
Измислете някакъв бойкот!
Вот
not so strong without the chicken on ur side huh? 😃
TROLOLOLOLOLOLOLO
Стоич, "скача-нето" на стената или това, че не ти обновява веднага демиджа който си вкарал, не значи, че не го отчита веднага. Просто не го показва на момента. Визуализацията е със закъснение, това е ясно. Но теорията с кеш демиджа малко ми издиша. Същото визуално забавяне се наблюдава винаги, независимо дали се биеш сам или има стотици хора наливащи в конкретната битка.
Cry cry cry