Time to change the Strength system?
Kevin Bartholomew
Logo under construction.
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I didn't intend to write an article today or this weekend. But it struck my mind once again how bad new players have it.
First let's look at the cost to train in all training grounds. It costs 3.47 gold. Converted into currency it's 6246. How many can say that they earn that kind of amount today with companies? Not so many, a few, and that's fine.
As you see, in a country with 0% bonus you'll need almost 200 saltpeter mines. In a country with 100% bonus you'll need almost 100. To make it easy we can say that the average player need 150 saltpeter mines.
Now we move forward to the price of 150 saltpeter mines. It costs 1 275 000 currency or 708 gold.
We're not finished yet. Don't forget that the new player need to upgrade the training grounds too. It costs 80 gold.
So, 800 gold and the new player can start compete with the old players. Right?
What can be done in order to improve the feeling for the new and average player? A lot. First of all remove Q2 training grounds. For the second we should be able to train in only 1 training ground and for the third change the strength growth.
Comments
Votado! Håller med till fullo, men det verkar ju inte som att administratörerna någonsin kommer lyssna på oss, så det är bara att byta spel helt enkelt, själv är jag newb på e_sim och Ika-riam
Ja, e_sim skulle vara roligt att börja med, men tyvärr så tål jag inte deras design. Sidan ser ut som en soptipp. Död och tråkig. Det ska introducera en Stock market module snart. Hehe, det är då man kanske börjar?
you are a wise man
v+s
Here is simple solution
http://www.erepublik.com/en/get-gold/gold
You're welcome
You forgot about the health you need to use in order to work in those 150 salpeter mines. That's 1500 health each day. That means you need to spend about 450 currency each day if you use Q5 food. You also need to log in once every five hours on three occasions in a day to accomplish that (unless you use energy bars). I don't think many of the new players are as active as they need to be, if they want to accomplish these feats.
Something that should be kept in mind and possibly added to the article.
Yours Sincerely, Zerpej.
NO! No no no! NO!
Well, you forgot about the Super Soldier medal: if you get more strength per day, you'll get the SS medal more quickly.
If you'll train with all a full Q2 training, you'll get 45 strength - and that means that every 5 and 5/9 of a day you get 5 gold - that is 0.92 gold per day.
Now comparing to single, free Q1 training, where you get 0.1 gold daily, it gives you an income of 0.82g - so the net cost of those full trainings are 2.65g per day. Therefore, you actually need about 113 saltpeters to train everyday. Not a big change, as most players will never have enough money for that, but it's still something.
Systemet genererar cash åt Pluto, varför skulle han ändra sig?
@worot You're correct and I cannot argue against you. However I have chosen to not count achievements into this calculation. One player can achieve both HW and CM every month and a numerous of SS.
Today I put 1 gold for sale cuz I needed the cc but I set it on 1780 when the lowest were on 1880. What happend? It got sold before I pressed add offer :/
I get a Super Soldier every 5-6 days. I think the system works fine.
and not only complete -JUST TO KEEP SAME DISTANCE, and every day new players are behind for at least 30 stranght... so there is no point in starting to play this game at all. i wrote about that 6 months ago, and situation is ven worse from then
VS
JUSTISE FOR ALL
Resoperka have right
v++
agree on all counts
@Ezekiel: you're not a new player buddy, so I'd say you're missing the point Armbeno is making
They're just stimulating us to use "Mastercard". Admins do their best to make use of real money more frequent. The social module is the only reason for me to stay in this game. Of course, it is impossible to reach the levels of old players without spending money, and this was the target, which admins successfully hit.
All these changes would keep the gap the same. There should be a system where Napoleon is cheaper for players with lower strength. The stronger you are the more you should pay to get even stronger.
Why should people who have played for years be the same as some noob who started last week??? get bent.. thats what u noobs have bazookas for. Man up and suck it in. Noobs should NEVER be as strong as someone who has played for a much longer time. You noobs DONT KNOW how good you have it compared to years ago when I just started. Stop crying and deal with it. You ain't gonna be as strong as romper, nor should u ever be
Take your time and read through the whole article before you come up with your bullshit.
When did I say that a new player should be as strong as an old player?
For the second, bazooka is only implemented because the Admin team know that the gap is too big.
Now let's continue to the message of the article. If you read you should understand that it's impossible for a new or average player to train in all grounds, without IRL money involved. That's what is wrong with system.
Its not the strength system that needs to change. Its the economy module that needs to change so people can earn more money to trade for gold. The market price of gold has to come down. Either way, new players still wont be able to "compete" (be as good, competitive or strong as) as older players some of who just buy gold pack after gold pack after gold pack. I still come to the same conclusion. Why should some week old noob be as "COMPETITIVE" as someone who has put years into the game???