[MoF] Economic indicators of Netherlands #0
Ministerie van Economische Zak
Greetings, citizens of Netherlands,
it has become trend in some other countries to monitor their economic indicators to see the changes in general economy, and therefore being able to react to them better. The same trend will be started in Netherlands as well. We will weekly follow five indicators, which we deem important for all our players:
Price of Q2 Food - as example food, Q2 food will be chosen (as it was observed during recent months it is most often the cheapest option of food on our market)
Price of Q7 weapons - necessary for anyone fighting in our battles
Price of Q1 Houses - again, something that should be used by our citizens on the regular basis
Average Salary - an important indicator, which is used to both monitor the size of your "Work as Manager" Tax and the growth of currency inflation.
Conversion rate of currency to Gold - for anyone needing to buy Gold on the Monetary Market, it is important to know long-term trends and behavior of conversion rate.
As our market is small, and sometimes may even lack some of the above mentioned necessities, and in order to follow the development of our internal economic situation together with the rest of the world, a model country from one of the economic powerhouses will be chosen for comparison. The country chosen will be Iran, due to the fact we have a strong economic relation with them thanks to rental concessions.
So without further ado, let's check all the indicators (and therefore their "starting positions"), as they were at the end of Day 4,158.
Netherlands: 0.63 cc
Iran: 0.59 cc
Netherlands: 85 cc
Iran: 84.4 cc
Netherlands: --- cc
Iran: 6437.97 cc
Netherlands: 994.51 cc
Iran: 1126.87 cc
1 Gold = 593 cc
If you have idea about other indicators, or you consider some of them not important, please do let us know in the comment section.
Comments
Nice! Seems interesting.
Something that could be useful and I am not sure if you are doing it because it is not explained here;
take the lowest (or average) after a minimum quantity.
For example, if there are only 10 units of Q2 food at the lowest price, you might need to look at the following offer since 10 units of Q2 is definitely not significant. You should develop what procedure to follow in case this happens.
Yup, that is a good remark, thank you!
First of all: I wouldn't call this indicators. these figures are needed to make indicators later on I guess. For instance how much tanks one can buy for the average salary. Or the price index on a set of items. Say the needed supplies to do the DO or score a BH in its division.
We have a global market so it seems wise not to look into pricing off goods on a micro scale. Take the global minimal price of goods with the remarks of jordic in mind. If you want it to be used for company profitability you might want to include prices of raws as well.
Avg salary in NL and gold price sure are figures needed as well as a more global one. AFAIK there is no tool to see the global average however so sticking to Iran or maybe 3-4 other nations as well might do.
I'd say NL's tax income (split by subject) is one as well just like taxrates, average amount of damage and/or hits needed for a BH/SH are figures needed to build and look into usefull indicators. If I give it somewhat more thought I might end up with a few more but with the above several indicators can me made.
The detailing aside: I have thought about it many times to start gathering that kind of data but simply am unable to do so in the amount of time I can spend on eRep. And tbh I do (still) spend more time then I should already. So it's nice to see someone is starting to pick that up!
Indeed. The interesting thing is what you can buy for your income, not income and the prices separately.
But logging these prices and the income is precisely this information that is necessary.
And for different kinds of players a different "koopkracht" could be calculated. We could for example distinguish between tanks and air fighters. Both will buy at least a Q1 house, and work twice per day. But the air fighter will not use Q7 tanks, and instead use all his energy in air battles, while the tank will fight only with Q7 tanks. The number of hits you can do without further sources of income sounds like an interesting indicator.
As an aside: yes, the global market definitely is something to consider. On the one hand for the prices of products, as especially for expensive things, it is quite easy to move abroad and buy them on a foreign market, and that might even save you money.
On the other hand for employment. I don't work for a eNL employer, and I don't work at average wages either... I'm very happy with my current salary in eIran for a Bulgarian employer. So happy that I'm not switching when a slightly higher wage comes along, as I don't know what my job security is like with a different employer, and my current employment seems rock solid.
Average salary can be useful for Work Tax calculation. Indeed a lot of people do not work at that salary, so it would not be useful for purchasing power, but the taxation part could be interesting at some point.
@Weesktrom and @djirtsdew:
On personal note - thank you for your input. I now feel like dummy, instead of MoF ( 🙁 ) , but you say a lot of interesting and good things.
To take it one by one:
- Indeed, Canada uses "consumer basket", which is something you describe. I personally wanted to avoid it, because it follows weapons, food and houses together in one number, so individual changes can not be distinguished... but it is true for players, the summary number might be more relevant. Though, it is hard to do for NL, when we do not have houses sometimes 😶 . Also, I do not really want (or have time) to follow so many details (like supplies necessary for BH, that is quite variable, as just yesterday, I got random BH for 35 million damage, and two weeks ago, 90 million was not enough - and that's only D4). But I have my own personal "cost counter" for general fighting already, so I should be able to transmit atleast that in a way djirtsdew describes.
- Global market - good remark to not focus only on Iran, but pick the lowest market prices in general (if the sample size of products is high) - again, I already have this info at my disposal, as I can see prices in 8-10 international markets in biggest countries, so not much extra job for me.
- About global average salaries, or highest salaries - well, not 100% sure, how to efficiently track that. There is tool to follow highest salaries available on the job market, so that can be an indicator to follow, but otherwise, I plan to stick with one country for comparison.
- Tax income - would personally dedicate another series to follow our tax income, buuuut... it might fit here as well. I will think about it a bit more.
- Average damage, hits needed for medal, etc. - eh, that's is more military-related - though, it brought me to idea to track the amount of citizens... and the damage might be useful as well in economic setting. Will think about it.
if you set the price for a Q7 at 85 , doesn't make that an indicator .......if the rest of the weapons that are on sale are 9 over "your" set price.
but a vote for ur article though 🙂
They keep getting sold though 😶 .
But as others said above - the size of sample taken for actual price needs to be considerated a bit more. Hard to do for example with houses, if we usually have 0,1 or less than 10... but I will try nonetheless
Nice!
Add it to the mof sheet and follow it daily. Combine it with average salary and tax and vat and then you have indicators and correlation between them. This is typing stuff anyone can see in two clicks with no added value or interpretation
I understand the lack of experience makes everything look easy for you (and that you forgot to notice average salary is there) - but thank you for the comment anyway 🙂 .
Average salary is on country page. If you check here, despite my lack of experience I did a better job than you. https://www.erepublik.com/en/article/where-to-shop-in-erepublik-food-weapons-2693923/1/20
If a relative newb already has better info than MoF, you've clearly oversold yourself. But if you listen to peoples remarks instead of attacking them, you get to learn from them.
Good that your little project was updated daily... oh, wait...
As stated above, some indicators will change based on suggestions above. And once more data is collected during next weeks, interpretations can be done easily as well. Making interpretations based on one row of data from one day is beginner's mistake, which will be avoided by government, of course 😉 .