The MasterCard Empire Strikes Back (Episode 1: Physical flow of goods)
8-3=1
It is a given fact that people try to use Real Life economy, politics, etc so that they can figure out how eRepublik works. This works sometimes, but sometimes it does not work.
Today I would like to start a short series about economy in eRepublik and how it compares with the Real Life. Of course that economic activity in Real Life is more complicated and sophisticated, that is why it wouldn’t be so difficult to understand the eRepublik one.
eRepublik economy is based (at least in the actual platform) only on physical goods so we don’t have all the non-sense from RL of services, ideas etc which are worth money. eRepublik don’t allow you to sell “cleaning services” or publish newspaper articles for money.
In eRepublik there is just iron, grain, oil, diamonds, wood (as primary goods) and weapons, food, tickets, gifts, houses, hospitals, defence systems (as secondary goods). There will be some changes in the structure of primary and secondary goods but the system will remain the same- purely tangible goods.
It is a very important factor in eRepublik that primary goods are not limited. You can have 100 or 100 million companies in one region, they will still be able to extract primary goods. This means the economy can expand indefinitely and there is no conditionality from resources side.
Also it is very important to say that primary goods are only worth the value of work for extracting. There is no technology involved, there is no investment- only having a company and people working. Secondary goods are created also quite simply: primary goods + work. Again there are no additional ingredients to creating more sophisticated products.
Primary and secondary goods are sold freely on the market. The information is available to everyone so that everyone can see at any time what price other companies are selling at. This is a very open market. There are no barriers to entry or exit on the market. It is almost a perfect market, so it should reflect very accurately thru price the demand and offer of goods.
However this does not actually happen all the times and we need to understand more about consumption and storage of goods.
Consumption of primary goods is simple: they are used to produce secondary products. Consumption of secondary goods is more complicate😛
it can be either forced (by need to eat for instance) and voluntary (by using weapons to fight or by buying houses to live in).
Since consumption is forced, the food market is the only industry which has a guaranteed consumption and a flow of goods. In theory it should be simple to estimate the value of the market and predict market movements based simply on supply, demand (known consumption).
A very important aspect in pricing is the storage capacity. The difference between production (supply) and offer comes from the storage capacity. Users and orgs have a limited storage capacity, but companies have unlimited storage. Companies can hold big stocks, provided they can finance it.
When market is going down (like it’s happening now), a lot of companies choose to build up stocks hoping for an improvement in the market. A part of these stocks are actually financed with Real Life cash. The Real Life cash becomes indeed a means of financing stocks during times of peace, but this cash cannot be redeemed once the market improves. It will stay linked forever to the virtual world.
Comments
1+2 = 5 , 4-7 = 8
Nu sunt economist, dar, teoretic preturile scad cand oferta este excedentara. Practic, avem o problema cu cererea, pentru ca se produce mai mult decat se cumpara. Cred ca problema sta in mecanismul simplu al productiei. Nu exista restrictii ca in RL, nu exista un factor ponderator cum ar fi initiativa sau spiritul antreprenorial, care face diferenta in RL. Aici, daca urmezi o dinamica simpla, esti la fel de productiv si competent ca si competitorul tau.
Cred ca in introducerea unor elemente restrictive sta solutia unei economii sanatoase.
atunci care au bani acum o sa devina fff bogati la sfarsitul crizei vanzand stocurile de acum pe care le au obtinut la cu salarii mici.
pai astas e la fel ca in real life. cu fiecare criza cei mai bogati devin si mai bogati. si sunt unii care inca nu sunt bogati si profita de criza pt a se imbogatii..... mai repede te imbogatesti cand piata scade decat atunci cand creste. asa e?
@Ion Vlahu: jocul e construit de asa natura incat permanent sunt necesari useri noi pentru consum.
Userii existenti consuma constant dar productivitatea lor creste, deci productia creste la consum constant. Fara useri noi productia bate consumul.
Daca nu sunt useri noi fie preturile scad, fie se produce pe stoc. Care stoc e finantat tot cu bani de pe cardu lu tati. Despre asta e articolul asta.
@Ionutzeu: nu e chiar asa. Consumul se poate imbunatati dar preturile pot ramane jos din cauza supraproductiei si a stocurilor foarte mari. Asa ca cei care au stocuri o sa se bata sa vanda, dar la preturi mici si in pierdere. Cam asta e asemanarea cu RL.
e asa si nu prea....sunt stocuri ce pot inneca tari intregi daca nu chiar continente produse la te miri ce...totul e ca cele 2 piete sa nu se combine! Asta e un plus
Daca eu am bani reali si imi permit sa fac stoc pe "card" tough luck pt altii, sau ata ete si tot asa...ban la ban si paduche la golan parca era o expresie romaneasca sau ceva in genul!
Banio reali vor fi bagati in joc totdeauna zi mersi caci se putea mult mai rau!
@teo.andrei: dar nu am criticat nimic. Am descris doar un mecanism.
Jocul e facut de asa natura incat ori vin useri noi intr-un ritm satisfacator, ori se mai baga bani reali in sustinerea stocurilor.
Oricum am lua-o, se baga niste bani (de-aia si vorbesc de imperiul MasterCard). Si asta nu e rau, au adminii bani si teoretic pot face jocul mai interesant, nu? 🙂
eu am plecat in America ca se castiga mult mai bine.
Ideea lor de productivitate e buna, problema e ca se consuma obiecte de calitate foarte mica. De aia si atat de putine firme q4-5, al caror rol e sa scada cantitatea de obiecte de pe piata.
Totusi mi se pare normal ca un tanc sa lupte cu 5 arme q1-2 zilnic decat cu 1-2 q4-5.
Cred ca V2 poate aduce distrugerea economiei, in functie de ratele de durabilitate posibile ale obiectelor. Dar vedem noi la momentul potrivit...