Market report - mixed once again
Wilhem Klink
Both raw materials drop for the second day, falling below .10cc and knocking the Raw Material Index down to another record low of 40. That is 40% of the price on Day 1600.
Food prices hold fairly steady but slight weakness offset rises and the Food Index slips ever-so-slightly down .17 to 77.57, a record low for that index.
Weapons improve almost across the qualities as the Weapon Index rebounds from its low of Day 1638 to pull up marginally .14 to 75.62
Wages push a little higher running the Wage Index to a record high of 102.03, up .34.
Gold drops 1.6%, edging closer to the 2,000cc mark and pushing the Gold Index down nearly 2 points to 121.14
The Index chart
The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index is flat. The strong downward move in gold is offset by generally weaker market prices and the 1600 AU moves marginally up .16 to 271.87
The following graphs show the individual prices of each quality level. Weapons first.
The chart tells us that Q6 (pink line) has held it value better than the other levels with Q2 still making a case for itself.
Interesting to note that Q4 (green) on both weapon & food tends to do poorly.
Food prices are widely varied, with Q6 in this case losing more than the other qualities (at least recently).
Moving Averages
For those unfamiliar with a "moving average", in the following charts, The blue line represents the market price at 3:00 eRep time. The red line in the 5-day moving average (average of the last 5-days) of market prices. What that tells us is whether prices are trending downward (the market price is below the moving average) or trending higher (the market price is above the moving average)
Just a quick look today at raw materials. Its not going to be pretty.
Food first.
Two straight drops pulls it far from its moving average.
Weapon RM:
A steeper drop even that Food raw material.
Not much bottom left in either raw material.
Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600. Except the 1600 AU Index which represents an amount of gold one can buy given market conditions as noted in that section.
Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).
Sic transit gloria mundi
Comments
Free fall ftw!
Vote!
With RM prices dropping out of the floor, now would be a good time to buy companies from people wanting to offload them...
...if this was V1 when you could sell your companies at a great discount (or any price you wanted)
...if Admins allowed us to even sell our RM companies.
Seems that we are a captured market. Nowhere to go except lose half our investment on dissolution. With a mechanic like that, why should admins worry about the price of RM?Players are not taking investments elsewhere.
[removed]
I recently got another Q1 weapon company after doing the company upgrade on my Q4 (to a Q5). I'm short 300 RM per day. I though about spending the 8500cc to get a saltpeter mine, but quick math says I could buy 300 WRM per day at $30. Assuming I sold the excess 50 WRM for $5 It would take 243 days before I hit breakeven. If WRM drops to .08cc (a very real possibility), the break-even is 304 days. Not worth it to spend the 8500cc.The admins need the RM companies to (continued)>>
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