Don't beat the dead horse, carve it up and sell it as dog food.
crashthompson.
Since Kara Beth got to submit a second article (didn't think it was an option) I have chosen to write a second article. Why, because Kara Beth is cool and I want to copy her.
Plus my last article got like 12 votes and 3 pity comments (one being my own).
Since Plato has enough cash to cover his bed 2 feet deep, what should he do other than roll around in it all day.
Fix the Economy?
No, cause there is no way to truly fix it. Look, this is a browser game. And a strong economy doesn't make the programmers money. And a stronger economy won't really attract that many new players. There are better games for those who are truly interested in working with, figuring out, and making lots of fake cash. Its called _________________________. Sorry can't advertise for another game.
How do they fix the economy. They don't. Just honestly get rid of it. Just go to a timing system that automatically refills our energy. Don't have to worry about food. Weapons, well instead of individual weapons, just own turrets or some other weapons system that we just always have. We pay gold to upgrade it, like we already do for factors. Strength plays a role still, so upgrading TC's. Candy bars and bombs cost gold. Heck, in this way everything will cost gold and could only be bought from the Admins. They make tons of money, just like they do now, but with less frustrating and whining about the econ module sucking. It stops cause there is not econ module.
Maybe instead of paying to move, it costs you energy. With that, I think we can even eliminate the need for CC. So, there you go.
Here is a simple recap -
Weapon systems instead of weapons. Use gold to build them and upgrade them.
Training Centers the same.
Energy is just allotted over time. Buy candy bars (with gold like now) for more temp energy. But a hospital building for extra energy storage (like it is now)
Done, economy fixed. Because in my opinion, no economy would probably be better than the current one.
Comments
First, because I think I am first on all my articles so far.
Second.
And you are nuts. But I love it.
Trying to figure out how WRM/FRM will be produced...
I prefer Filet Mignon. Just sayin".
genius
hm, well i would disagree. with getting rid of the economic model. this is one of the few games i found that is closest to capitalism! has bot prices buy at break even points. instead of at points where huge profits are made. need other players to buy the goods to be able to make a profit. but the bots bring money into the game. instead of real life where things expire and govs print money.
so i know if they got rid of the economic model i would leave.
if they allow people to work as much as they want. then it would be very very similar to what you are proposing. if someone needs more weps they work (aka turn energy to money). then buy weps. if they want more food they work. and buy food. if they want to build a raw business they work several days. and make one. however i guess this would just drop wages to the cost of 10 energy 🙁 unless the recover energy limit will limit it.
then your happy. hit work button and them hit buy then hit fight. and feel accomplished. instead of just hit fight. no need to worry about making money nor having a business. a person can just work and fight if they want to. so the new players could do lots more damage. well they have very little str. so maybe not loads more damage. but a bit more. and they would use more weps and make it more profitable to own wep factories
Interesting idea, not sure if I would still play that game though.
\o/
This is not a pity comment.
Yes it is, and t hanks FG
there is an ecomic module?
nope there isn`t still not gonna play.
Voted