[GOM:7] Tracking the Epidemic
![Ireland](http://www.erepublik.net/images/flags_png/S/Ireland.png)
Sweet Drinker
![](http://i1208.photobucket.com/albums/cc366/Sw33tDrinker/gom7.jpg)
Following a worrying decline in voting numbres this term, I started tracking population statistics across the world. The spreadsheet below shows the population shift of each country over the last 5 days.
![](http://i1208.photobucket.com/albums/cc366/Sw33tDrinker/poploss1.jpg)
![](http://i1208.photobucket.com/albums/cc366/Sw33tDrinker/poploss2.jpg)
*Source of national populations is the ingame feature 'Active Population'
While Brazil wins the dubious title of Biggest Population Loser (compounded further by the fact Brazil's loss is offset by 325 new citizens generated today alone) it should be considered that Brazil is a wiped nation, and I'm told has been fighting a longterm entrenched PTO attempt. Which could be a major contributor to the scale of their population 'rotation'.
Some interesting observations can be made from this demographic snapshot:
*Contrary to what most people would expect, geopolitical success has no correlation to player retention. If anything, there is an inverse correlation.
*Despite Brazil's tremendous losses, overall TWO nations have suffered greater population loss than everyone else combined.
*If Brazil's anomaly were removed from the equation, over 75% of all player loss would be TWO(pro)
*Poland/Serbia/Spain lost over 1,300 players combined in the last 5 days.
*While the world lost over 10% of the voting population in the last elections, 2% of the total population disappeared in the last 5 days.
*Since most players who quit simply stop logging in rather than closing their account (it is in fact difficult to actually close your account), this drop in player numbres is almost certainly the result of administrators changing the statuses of accounts (either to 'dead' or 'banned'). Considering the high percentage loss of voters (ie active) in the last election, 'banned' is likely the dominant status change.
*On Oct 8th Egypt had 99 citizen 'births' in a single day, an over 16% population increase, but in the following 5 days combined their total population increased by only 18 player. What's that about?
*On Oct 8th, 9 of the 70 nations had only a single birth. But I've yet to note a nation with 0 births in a day. Suggesting that someone is probably creating a new citizen in every nation daily.
*Uruguay has had 206 births so far today. Only 146 ppl participated in their last Congress election... oÓ
Conclusion:
It seems evident that the recent sharp decline in account numbres is the result of admins proactively removing illegitimate accounts from the game.
Where do we go from here?
Based on the recent demographic shifts I recommend all CoT(pro) nations conserve their resources until TWO's vast multi network is deleted by admins.
I mean, at it's current rates:
Serbia would be 1/2 it's current size in 3months.
Spain would disappear entirely in under 1/2 year!
Poland would completely disappear in a little over 2months...
I just kid about the 'wait out deletion strategy'
🙂
because we all know that your population losses were predominantly div1&2 accounts that will miraculously regenerate while your div4 main accounts remain secure and all the wealthier from this phenomenon...
you fkn wholesale cheaters..
Comments
Pole, good work.
boated
I love some stats!!! but where have these 4324 ePpl gone, its not that easy to delete your account... just because folk dont vote isnt fully acurate
these are directly from erepubliks active population figure.
So it's the admins themselves that have created the change
well if its like you said in your conclusion, that theyre mostly multis removed thats great!
Though it's impossible, it would be interesting to see the average percentage of multis in a given nation. I look at the number of players admin are removing, along with the massive number of accounts that are dying off and can't help but question the game's overall integrity. Anyone who's been playing for years have a fair projection?
About 2yrs ago I found that valuable to my decisions as MoF at set about building projections of multi activity.
You're probably better off not knowing tbh mate...
In early investment rounds, as is typical in the sector, valuation projections were based on subs * ARPU. The subscriber numbers were horribly inflated by unlimited org and multi accounts. The true number of player/customers was considered to be around 25% of the figure claimed.
good article
Great article.
Voted ofc.
"Serbia would be 1/2 it's current size in 3months.
Spain would disappear entirely in under 1/2 year!
Poland would completely disappear in a little over 2months..."
I'll drink to that hue hue!
tmi madafakaaa
[removed]
For the next installment you should add a column with a % loss in population.
True good job!
V🙂
Voted.
V+S
I would not trust the in game "active citizens" figurs at all. Many countries had a sharp incrase a few days before the last national shield competition. The numbers for eSweden for instance still look inflated.
Same thing tends to happen in a timely fashion for creating timely voters for hotly contested elections.
I believe in these situations it's not so much the module that's suspicous as the players lol
No, it was not because of elections. Some people claim "someone" revives dead citizens systematically to influnce the outcome of competitions. Our activ citizens count increased from 700 to 1000 in a few days.
Cyprus CoTPro? xdxd
Your MPP stack is composed entirely of full CoT members. If you were me compiling a facts sheet, what would you have placed in Cyprus's alliance column?
Unaffiliated. As it's true.
Grainne +1
Tbh the 'allaince' column has so little bearing on the topic of this article that if I'd had to write it I wouldn't have bothered.
But this was from a template used for many other things, one of which is a damage map.
Why is Cyprus listed as CoTpro? because the damage map does not care about diplomatic statuses. It cares about CotD/DO potential. All potential for such in Cyprus lies with CoT.
No problem with how you manage your data, or interpret it, Sweet.
But facts are facts. We have a couple of MPPs with friendly nations, and don't give a flying feck about CoT. Hence we are not in their alliance. After many months of wipe, we can't afford a bunch of other MPPs (yet). If we could they would be more diverse. Our issue is painfully regional, and any available alliances are simply useless to us. As you said, it has little bearing on this presentation, but ofc eCypriots are all a little prickly about the current reality. I, for one, would rather eat my own toenails, and yours too, than support some of the key members of CoT. *mutter&moan*
I will alter that stamp in any future publications that are not related to damage mapping
sub and vote.
great article---
http://www.erepublik.com/en/citizen/profile/3900235 strange that this player remain still banned a multi ban evading a known multi and player ranked 0 which is indeed very funny if you know anything about programming. besides that this is boring as usual I WOULD CONCENTRATE on the death of the media segment.
so what? not really significant
france for exemple : +261 in 5 days , first progression ! ..... but they lost 2500 players last month...
one year is significant. 5 days not really.
cool.
v
lol
Great analysis, and such lucidity at the end. I can recall similar accusations over multiple generations of eEmpires, right back to the time when the Great One emerged from the sands and transformed the eWorld forever.
This new body feels like a good one to hold this old soul.
Cake?
Mwahhhhhhhhhhhh 🙂
Cake? or DEATH!
On the positive side, well over 2/3 of the world's population is still multis. Oh wait...