„Fix the economy” they said
Elongated Musket
Edit: 中国翻译 (Chinese Translation)
What the Economy lacks?
Flexibility and stability.
The dynamics are completely different between (relatively) short period of times (6-9-12 months).
Here are (some) possible solutions ...
So... Solutions?
Hard-Coded (fixed) Cost Items
Hard-coded costs (Travel, Resistance Wars, MPP Costs etc) should be made FLEXIBLE and based on Monetary Market EXCHANGE RATE.
This would make them scale (up and down) with the current climate.
Situation:
Raw Materials companies, at this point in time (1 Gold = ~225 cc):
• Raw Materials q1 (Iron, Grain): 1500cc = 6.66 Gold ( ???? )
• Raw Materials q2 (Oil, Fruit): 3000cc = 13.33 Gold ( ???? )
• Raw Materials q3 (Aluminium, Fishery): 10 Gold
• Raw Materials q4 (Saltpeter, Cattle): 8000cc = 35.55 Gold ( ???? )
• Raw Materials q5 (Rubber, Deer): 35 Gold
Production of a q5 WRM company,100% bonus -> 500 WRM.
Sold for (@0.04): 20cc (0.0
😎. Return of investment: 437 days (1.2 YEARS)
Production of a q5 FRM company,100% bonus -> 500 FRM.
Sold for (@0.02): 10cc (0.04). Return of investment: 875 days (2.4 YEARS)
Return of investment for Weapons/Food companies? a joke.
Alll fixed in-game prices should be based on the current Gold/cc Monetary Market ratio.
When the exchange rate is LOW, the construction costs should be LOW.
A Return of investment of 1,2,3,4,5 (respectively) months should be aimed for RAW companies and 2,3,4,5,6,7 months for GOODS companies.
Also:
The cost of Raw/Goods Companies could take into account the number of companies (of that type) in the user's Citizenship Country.
The more companies, the more expensive
(I know, change CS, build, change CS again. But how many times will one do that?)
Production: Raw Materials
Divide RAW Materials production and usage by 10.
Meaning:
Production:
• Iron Mine: Instead of 35 base (0% bonus) WRM it would produce 3.5 ( 4? )
• ...
• Rubber: Instead of 250 base (0% bonus) WRM it would produce 25
Consumption
• Instead of consuming 10 WRM to produce a q1 Weapon, 1 WRM would be used (0% bonus).
• ... q2, q3 ... q6
• Instead of consuming 200 WRM to produce a q7 Weapon, 20 WRM would be used (0% bonus).
Effects:
Produced for the same amount of ENERGY cost, sold for the same amount of CC, consumed in the same rhythm.
BUT
Instead of selling 100 WRM @ 0.03/0.04 one would sell 10 WRM @ 0.3x - 0.4
You could sell 10 RAW Materials at 0.35 instead of having to sell at 100 at 0.03 or 0.04.
This would allow for prices to vary a LOT more than 0.03/0.04 (0.01/0.02 in the case of FRM), generating competition and (maybe ?) profitability.
Food
Here it's a bit tricky. There is no actual difference (in game mechanics) between consuming a Q1 or a Q7 quality food.
The solution (as i see it here) would be THE ENERGY TIMER.
Right now you can recover 10 Energy each 6 minutes.
What if the Food would BOOST that?
What if the las quality of food eaten would give a boost for the next X [units of time]
• Food q1: 10 energy per 6 minutes / base (permanent)
• Food q2: 15 energy per 6 minutes / boost for 6 minutes.
• Food q3: 20 energy per 6 minutes / boost for 12 minutes.
• Food q4: 20 energy per 6 minutes / boost for 18 minutes.
• Food q5: 20 energy per 6 minutes / boost for 24 minutes.
• Food q6: 20 energy per 6 minutes / boost for 30 minutes.
• Food q7: 40 energy per 6 minutes / boost for 36 minutes.
This would completely change the way people use FOOD.
And would ACTIVELY reward people who spend a lot of TIME in the game.
Weapons
Since Weapon USES cannot be fiddled with (q1 weapons have 1 use), the ENERGY TIMER is a TEMPORARY solution.
The production would eventually catch up to the demand and we'd be right back.
Energy boosts does not mean that the (average) user will have the MONEY to buy those weapons.
Weapons could be DIVISION-LOCKED:
• Division 1: Weapons Max Q2
• Division 2: Weapons Max Q4
• Division 3: Weapons Max Q6
• Division 4: Weapons Max Q7
or STRENGTH-LOCKED:
• Strength <1000 = Weapons Max Q1
• Strength <2000 = Weapons Max Q2
• Strength <4000 = Weapons Max Q3
• Strength <8000 = Weapons Max Q4
• Strength <16000 = Weapons Max Q5
• Strength
❤2000 = Weapons Max Q6
• Strength 32000+ = Weapons Max Q7
This would make LOWER weapon companies usable / profitable again.
This system could be applicable to FOOD quality too, and thus also making lower quality Food Companies usable.
Houses REBORN
Houses industry could also be revived. But instead of increasing the pool of available energy, it would (also) increase the ENERGY TIMER.
PS:
Something should also for the "Power Users"
And by that i mean the ones that check the site once every 5 minutes
🙂
Some bonuses / Energy gain / SOMETHING.
It's booooooooring.
Also, b00bies
Shout?
http://www.erepublik.com/en/article/fix-the-economy-they-said-2285677
Comments
First?
Denied
i think it is a gooood idea.
but you know where plato keep the good idea? in his trash. he prefer to keep money in his head rather than new good idea xD
v
With so many clones.... it's hard to fix the economy
You know this already
http://www.erepublik.com/en/article/clonele-far-banate-in-frunte-cu-pastorul-sef--2264569/1/20
Calliphoridae
(cunoscuta in limbajul popular drept Musca de Căcat)
Musca de Căcat este o insectă fascinantă chiar și prin faptul că singurul ei scop este să tragă la (și să mănânce) căcat.
Și ar vrea și ea să fie adorată, la fel cum sunt la unele popoare vaca, pisica, crocodiul si alte orătănii.
http://i43.tinypic.com/140cc9s.jpg
You got banned for 100 synchronized clones dude, is that your idea about fixing the economy ?
Daca avea 100 de clone lua permanent ban. Mistretule.
ai dreptate, erau doar 91 de clone
daca pui si niste share cred ca sare de 100
care e legatura intre clone si profitul care il fac eu cu firmele de raw?
Idiot Detected ............
nice,
nice b00bies.
visam frumos : (
v
V
Best economical article i've read so far! Especially I like your idea to link travel costs, RW costs, raw material farms costs and MPP costs of gold exchange rate on monetary market.
Never heard any of you complaining back then when 1 gold = 1000 or even 3000 cc and you could make 1 or 2 Q1 raw material companies from 1 gold. In fact all of us did it at that cost. At that time you didn't care about moving costs, MPP costs, anything. Now suddenly everything is expensive. Yeah, sure.
You are right! Everything is expensive now and it was cheap a year ago 🙂 But this is not a reason not to debate ideas about fixing economical module. I think we all agree that the economical module is dead.
not
I don't wanna say it is perfect but I do not believe in such measures like those proposed here.
Back then ... there was the infamous Market Bot.
It was like living on loans...
You had money for everything.
And actually, even then i told some mods it was not OK.
Products were too cheap.
You worked a couple of days and *pop* another WRM Mine or something...
Back then it was too cheap, now is expensive. C'mon make your mind 🙂
Why would somebody complain back then? It was perfect 1 gold= more than 2000 cc , everybody had its own strong economy , no one complained ,I saw nobody asking for food or weapons because almost everyone had its own economic base , you could build factories and benefit from them.
With the introduction of divisions and q7 factory everything went upside down.
But hey , now we need to spend real life money to play this game , so why should the admins care ?
dude you are totally wrong. its only about supply and demand.
a real world economy is based on the fact that supply is limited and demand is virtually limitless.
in its current state the erep economy is upside down. demand is limited, as consumption is related to bank account size ( a limited rl resource ) and supply is limitless ( any player can produce far more than he can consume ) .
back in the day, no matter how many companies you would buy, you had a limited pool of employees you could use. now you have working as manager.
back in the day companies were locked on regions. losing the region to an enemy was the end of your company. now you take your companies with you.
locking weapons per division would only fuck up those who where stupid enough to buy q7 more, as the demand would drop 🙂
Locking weapons for division would only "fuck up" temporarily.
As weapons can be traded.
About the employees pool ....
Removing Working as Manager would fix a looooooot of overproduction in GOODS Companies but in the same time would fuck up (mid-term) the RAW Markets.
But i doubt that will happen any time soon.
Locking Companies to regions has little to no effect on overall economy module. It has an effect on Country Treasury income. And Country Strategy.
And about the "Bank account" ... see my proposal for limiting the drain imposed by the game (MM Exchange Rate).
the can't remove WAM.. if they could they would have done it a long time ago. also our only method atm is to force demand to increase.
That can be done either by limiting supply (maybe 30hp cost of work / decrease productivity from max 20/200 to 10/100 for example). I am pretty sure these this approach won't be liked by the players so i doubt it will be considered by admins.
Imo we can increase demand by using smth like this:
-for foo😛 eb also consume food. so when people invest in a BH 100+ ebs it will also eat 10k hp.
-for weapons: back to v1, no more uses for weapons all have 1 use. this will increase 10 times demand.
-it might be even the case that people will start using lower q weapons as they can not afford using q7 ones.
If this is not enough they can also double the recovery cap from 2400 to 4800 per day ( and recovery 20 / 6 mins) while doubling work and train cost from 10 to 20 energy so that supply stays the same. TBH id like the introduction of houses and buying for example a q7 house would give the user this double effect. but this change would be to complex for their small brains, i am sure of it !
I love that yellow colour. And did you see how windy was outside? Just look at the leaves 😉
what leaves? I saw no leaves 😉
voted
Could be! Some of the solutions are really good.
o7
article sux
vote for b00bies
http://www.erepublik.com/en?viewPost=10676771
If I was Plato I would start bringing in Energy Bars factories (x1, x2, x3....) and/or Energy Centers (+200, +300, +400)
🙂
votat
Energy Bars are Plato's main source of income, so i reeeeeeeeeealy doubt those Factories/Industries will appear any time soon.
when you become Plato, let me know
IDIOT DETECTED ..........
weapons/food division/strength locked e o solutie foarte buna. +1
Si uite asa se taie din fasa orice incercare ale celor pitici de dezvoltare. cei bogati vor fi si mai bogati, iar cei saraci nu vor mai exista, pentru ca nu vor vedea sensul jocului, nu va mai exista motivatie pentru dezvoltare. numai ideea ca se gandeste la asa ceva, ma inspaimanta.
propun de acum chiar inchiderea portilor jocului pentru orice nou venit. cat tupeu pe cei sa viseze la o fabrica de arme q7!!
cineva mai sus a dat raspunsul la o posibila solutie. nu ai cumparatori, nu ai nici venit. cerere si oferta, simplu ca buna ziua! ai oferta mare si cerere deloc. cine sa cumpere daca nu vine nimeni din spate!?
exagerezi putin cu "ei saraci nu vor mai exista, pentru ca nu vor vedea sensul jocului". Defapt, daca se limiteaza numarul de fabrici, indiferent de ce jucator le detine, se rezolva totul foarte usor. Teoretic, daca lucrezi zilnic si castigi un salariul, iti permiti sa cumperi arme si paine pentru a supravietui. Cei mici trebuie sa invete asta...
Nu inteleg de ce toti cred ca se taie teava de oxigen la copilasi? De ce toti care isi fac un cont ar trebui sa fie capabili sa-si construiasca firme pentru a se intretine? Mie mi-a luat aproape 2 ani de joc pentru a-mi face propriile companii, de ce un entry level ar trebui sa poate face asta dupa cateva zile? Daca vrei sa te intretii din ceea ce ai, pune osu la bataie...munceste, castiga gold, lupta cu capul si ia medaliile care iti aduc un venit usor. Sunt total impotriva pulifricilor care vor din primele zile de erepublik sa aiba training groundurile upgradate la maxim si sa detine si companii de Q cat mai mare.
despre prima parte a comentariului tau cred cu tarie ca ar trebui sa te interesezi mai bine inainte de a spune asa ceva. teoretic da, practic lucrurile sunt total diferite.
despre partea a doua am cateva cuvinte, si sunt tandru cand o sa le scriu.
Ultimul summit s-a desfasurat sub titulatura " ne-am strans aici sa va arat ce am de gand sa fac".
pentru ca mottoul lui plato este " cu cat mai mult, cu atat mai bine", te asigur ca plato va scoate banii din cardurile "pulifricilor" , isi va cumpara un elicopeter si se va pisa pe viziunea ta asupra rezolvarii economiei.
Inca o chestie, este un joc 🙂, cu bani virtuali, pe care poti sa-i cheltui numai in acest joc 🙂
Una din problemele pe care vad ca le constienzeaza Plato este rata de retentie (fff mica ~1% din ce aud).
Iar solutia este un facelift. Sau asa considera El/ei.
In nici un caz faptul ca nu te poti dezvolta fara sustinerea celorlalti / bagi bani in joc.
Tu de ce consideri ca ceea ce am spus eu acolo taie din fasa dezvoltarea?
Pentru ca nu mai dai direct cu Q7 de la nivelul 1 ? Serios ?
Nu va mai exista motivatie pt dezvoltare? Cum asa?
Acum toata lumea se fereste de dezvoltare...
Sa stai cat mai mult in D1/2/3 ti se pare tie ca se numeste dezvoltare?
Pentru ca e o treaba psihologica, nu economica. Cea mai grea perioada in joc este in primele 3-4 luni, cand oscilatia intre a ramane in joc si a-l parasii este foarte mare. Cand ai o viteza de dezvoltare mai mica decat a unui melc la menopauza si mai si impui niste restrictii de dezvoltare economica, nu vad motivatie sa ramana joc. Va ajunge maresal peste un an si titan peste 15, cand iese la pensie. eu unul nu as ramane daca ar exista restrictii in dezvoltarea mea. Tai dreptul de a visa al unui pitic , pentru ca asta visez eu acum , sa am o fabrica de q7, sa cresc mare, sa ajung ca tine. Si cred ca asta viseaza oricine intra in joc, fie el invitat, fie nimerit din greseala
Practic, limitezi accesul la libera circulatie a armelor si panii, exact pe ce se bazeaz o economie de piata.
Sa fim seriosi, cei care-si prelungesc viata la nivelele 24 si 29, sunt tot jucatori vechi, ce au renuntat la vechile conturi si si-au creat alte conturi si beneficiaza din plin de secretele puternicelii mari la divizii mici.
Daca vrei sa vezi cu adevarat un pitic agonizand in meandrele innegurate ale jocului, fa un ocol pe la garda nationala.
o7
votadaso!!
besides boobs... an article for the sake of writing smth.
Thanks. Your ideas are great too. I'm glad you shared them.
also regarding food in your idea:
• Food q1: 1 energy per 6 minutes / base 6 minutes.
• Food q2: 2 energy per 6 minutes / boost for 12 minutes.
• Food q3: 3 energy per 6 minutes / boost for 18 minutes.
• Food q4: 4 energy per 6 minutes / boost for 24 minutes.
• Food q5: 5 energy per 6 minutes / boost for 30 minutes.
• Food q6: 6 energy per 6 minutes / boost for 36 minutes.
• Food q7: 10 energy per 6 minutes / boost for 60 minutes.
this 1,2,....,10 will be added to the default recovery of 10 giving a max of 20 recovery per cycle (6 mins). This means that theoretically each of us can fight worth of 4800 hp daily if we are 24/24 online, and since we have a max 650/650 cap on recovery we will have to fight every 3 1/2 hours instead of every 6 1/2 h. Ofc this means people will design bots that every hour will buy and consume a q7 food so that they have max bonus for the next hour.
ofc we can make it really extreme as you propose😛
• Food q1: 3 energy per 6 minutes / base 6 minutes.
• Food q2: 6 energy per 6 minutes / boost for 12 minutes.
• Food q3: 9 energy per 6 minutes / boost for 18 minutes.
• Food q4: 12 energy per 6 minutes / boost for 24 minutes.
• Food q5: 15 energy per 6 minutes / boost for 30 minutes.
• Food q6: 18 energy per 6 minutes / boost for 36 minutes.
• Food q7: 30 energy per 6 minutes / boost for 60 minutes.
Thus giving us the ability to recover 40hp / cycle or 400 hp / hour and 9600 per day if we can be online 24/24 ( a bot can).
The overall usage of food will increase in terms of overall consume depending which food is cheaper (q1-q6) but and they will use 1 q7 food every hour.
Atm the moment you press eat food it starts from max quality you have till lowest in order to get full recovery, so the only change would be that when you press recover food it will also start a buff depending on the max food you own and was consumed.
i am not saying yours are bad but they are not compatible with my vision of this game, which is also irrelevant if we are honest.
Soooooo true.
Our visions are completely irellevant 🙂
OHHH!! I see south earth!