As The Dust Settles: Western Cape [PS: EVIDENCE OF WAR BUG]
Watcher
As you might have noticed, there was a little to-do in the Western Cape on account of a Minipax contract that just got over with. Although the client was ultimately unsuccessful, we are proud to have played our role in fulfilling the local coordination of the war. I don't have time for an extended analysis, but the short version is that the client preferred to use its own forces to provide the majority of the damage in the fight, and those forces failed to provide sufficient swing to counter what was admittedly a greater than expected Indonesian resistance.
Sorry for lack of legends on these, I'm pulling them right off the coals for you:
Damage Graph: http://tinyurl.com/6edmx4
User Count Graph: http://tinyurl.com/5cndw6
Red for Resistance, Blue for Indo - the scale for the damage is 0 to 14500ish, the scale for the users is 0 to 200ish, x-axis is time in 10-minute intervals over about a 24-hr period. Notice that initially the client's forces were rather effective, delivering 200 distinct users and combined attacks totalling over 14000 off the wall in just a 10-minute span, but shortly thereafter the resource chain could not support the continued efforts and apparently failed to allow further sustained attack, at which point the Indonesians all woke up and began bringing their own troops in.
I may add in further details as the day goes on, and I may discuss questions from the comments if they pique my interest.
POSTSCRIPT:
Turns out the ATLANTIS allegations of unfairness in the battle system have some merit. Not only is it broken, it is broken in a way that is biased towards the defending side in any given battle. Look at these by-player numbers here:
# butnaru - 19350 Damage (17632/171😎
# RupeTot - 13324 Damage (12503/821)
# Bomberclad - 12521 Damage (11774/747)
# nemeiah - 12257 Damage (11233/1024)
# Juroichi - 10223 Damage (0/10223)
# blink-az - 9771 Damage (0/9771)
# all-x - 9719 Damage (0/9719)
# Misho - 9294 Damage (9142/152)
# arcadia - 8963 Damage (8137/826)
# flik_kenni - 8477 Damage (0/8477)
# Pier - 8349 Damage (7742/607)
# Lonestar - 8101 Damage (7978/123)
# rikwandi - 7156 Damage (0/7156)
# Bima - 6515 Damage (0/6515)
# Ryuhou - 6118 Damage (0/611😎
# garpheet - 6070 Damage (0/6070)
# Prince Rizkyputra - 5328 Damage (0/532😎
# bisiacco - 5181 Damage (0/5181)
# sandygee - 3964 Damage (0/3964)
# zzZZzz - 3926 Damage (3775/151)
Those are the top 20 by-player damage rankings for the last battle, excluding the initial indonesian surge. By-side damage is split by (Resistance/Indonesia) in terms of which side the person was fighting for. Notice that while the Indonesian damage counts are all (0/##😵
, the resistance have about 7-9% of their total logged for the indonesians. In just the top four listings, that reduces the effective damage done from 57,452 damage to 48,832 - almost a 10,000 point difference, just in the top four fighters. This is significant, and I hope we can see admin action on this flaw.
As a side note, I've seen this occurring to a lesser degree in other battles, always to the detriment of the offense. In the second resistance in the Cape, Durruti has done fully 5% of his damage for the Indonesian side. So, don't deride the claims of a broken system. I won't say whether it would have made the difference here, but it would have been interesting to see.
EDIT:
Here's an independent report confirming the existence of a bias:
Article (ENG)
In the interest of full disclosure, it should be noted that in talking with eFRA I've found and corrected a bug in my own data-gathering procedure. My damage numbers during the most active portions of the fight are inflated quite a bit due to the speed at which the fight was progressing, so I encourage all people doing secondary analysis to use the numbers for eFRA for their work. The bug has been fixed, and all future Minipax publications will use the new routine which corrects the error. Sorry about all that. 😃
Comments
Bug. That's what happened.
Very nice statistics.
Can you add a list of the users who fought in the battle (with their number of battles, total damage and maybe maximum damage)?
Teacher, I think you'll like my PS.
Thanks Watcher. Great job.
Great job, voted.
great job, voted
😒 i hate the bugs!
uhuk uhuk
voted. thank you.
The fan's backing had helped spurr the team on to a fine performance that won them the match.
Nice to see that my comment list is starting to look like the top 20 I just posted. 😃
We shouldn't forget either that not only the tanks, but also regular troops suffered from this bug, so the power difference would also be much bigger than the one posted.
Right, it's just easier to see on the tanks. With the troops, the damage counts are lower and the effect is less dramatic - and, tbh, it's hard to tell if they're suffering from the effect or just misclicked once or twice at those damage numbers. With the tanks, the numbers indicate a defect way beyond what misclicking would produce, and that is why I used them for the analysis. Bigger sample size = better stats.
voted, I hope te adminds see this
It's nice to know you care enough to think up creative insults like that.
Now that's what i call statistics! Excelent work Watcher!
There was no misclicking. I am 100% sure i clicked the resistance button each time. Let's hope the admins will correct this bug soon enough for another important battle.
Voted, great work.
Voted, really great work!
cool 🙂 thanks for good article.
Good article, voted!
Voted 😉!
voted
pertamaxxx
Great article! Voted!
Where IS my NAME.. lamhot?! why not in the bug list???? how come?